/// update the inset representation
virtual void update(BufferView *, LyXFont const &, bool = false)
{}
- ///
- virtual LyXFont const convertFont(LyXFont const & font) const;
/// what appears in the minibuffer when opening
virtual string const editMessage() const;
///
/// This is called when the user clicks inside an inset
virtual void insetButtonPress(BufferView *, int, int, int) {}
/// This is called when the user releases the button inside an inset
- virtual void insetButtonRelease(BufferView *, int, int, int) {}
+ // the bool return is used to see if we opened a dialog so that we can
+ // check this from an outer inset and open the dialog of the outer inset
+ // if that one has one!
+ ///
+ virtual bool insetButtonRelease(BufferView *, int, int, int)
+ { return false; }
/// This is called when the user moves the mouse inside an inset
virtual void insetMotionNotify(BufferView *, int , int , int) {}
///
/// returns true the inset can hold an inset of given type
virtual bool insetAllowed(Inset::Code) const { return false; }
/// wrapper around the above
- bool insetAllowed(Inset * in) const {
- return insetAllowed(in->lyxCode());
- }
+ bool insetAllowed(Inset * in) const;
///
virtual void write(Buffer const *, std::ostream &) const = 0;
///
bool free_spc) const = 0;
///
virtual int ascii(Buffer const *,
- std::ostream &, int linelen = 0) const = 0;
+ std::ostream &, int linelen = 0) const = 0;
///
virtual int linuxdoc(Buffer const *, std::ostream &) const = 0;
///
- virtual int docBook(Buffer const *, std::ostream &) const = 0;
+ virtual int docbook(Buffer const *, std::ostream &) const = 0;
/// Updates needed features for this inset.
virtual void validate(LaTeXFeatures & features) const;
///
///
Inset * owner() const { return owner_; }
///
+ void parOwner(Paragraph * par) { par_owner_ = par; }
+ ///
+ Paragraph * parOwner() const {return par_owner_; }
+ ///
void setBackgroundColor(LColor::color);
///
LColor::color backgroundColor() const;
virtual Paragraph * firstParagraph() const {
return 0;
}
+
+ ///
+ virtual Paragraph * getFirstParagraph(int /*num*/) const {
+ return 0;
+ }
+
/// return the cursor if we own one otherwise giv'em just the
/// BufferView cursor to work with.
virtual LyXCursor const & cursor(BufferView * bview) const;
/// id functions
int id() const;
+ ///
void id(int id_arg);
/// used to toggle insets
// is the inset open?
virtual bool isOpen() const { return false; }
-#if 0
- /// open or close the inset, depending on the bool
- virtual void open(BufferView *, bool) {}
-#else
/// open the inset
virtual void open(BufferView *) {}
-#endif
/// close the inset
- virtual void close(BufferView *) {}
+ virtual void close(BufferView *) const {}
/// check if the font of the char we want inserting is correct
/// and modify it if it is not.
- virtual bool checkInsertChar(LyXFont & font) { return true; }
-
+ virtual bool checkInsertChar(LyXFont &);
+ /// we need this here because collapsed insets are only EDITABLE
+ virtual void setFont(BufferView *, LyXFont const &,
+ bool toggleall = false, bool selectall = false);
+ ///
+ // needed for spellchecking text
+ ///
+ virtual bool allowSpellcheck() { return false; }
+
+ // should this inset be handled like a normal charater
+ virtual bool isChar() const { return false; }
+ // is this equivalent to a letter?
+ virtual bool isLetter() const { return false; }
+ // is this equivalent to a space (which is BTW different from
+ // a line separator)?
+ virtual bool isSpace() const { return false; }
+ // should we break lines after this inset?
+ virtual bool isLineSeparator() const { return false; }
+ // if this inset has paragraphs should they be output all as default
+ // paragraphs with "Standard" layout?
+ virtual bool forceDefaultParagraphs(Inset const *) const;
+ // needed for widths which are % of something
+ /* returns the value of \textwidth in this inset. Most of the
+ time this is the width of the workarea, but if there is a
+ minipage somewhere, it will be the width of this minipage */
+ virtual int latexTextWidth(BufferView *) const;
+
protected:
///
mutable int top_x;
///
+ mutable bool topx_set; /* have we already drawn ourself! */
+ ///
mutable int top_baseline;
///
mutable int scx;
private:
///
Inset * owner_;
+ /// the paragraph in which this inset has been inserted
+ Paragraph * par_owner_;
///
string name_;
///
};
+inline
+bool Inset::insetAllowed(Inset * in) const
+{
+ return insetAllowed(in->lyxCode());
+}
+
+
+inline
+bool Inset::checkInsertChar(LyXFont &)
+{
+ return false;
+}
+
// Updatable Insets. These insets can be locked and receive
// directly user interaction. Currently used only for mathed.
// Note that all pure methods from Inset class are pure here too.
becomes a bit complex, just two possible results (boolean)
are not enough.
- DISPATCHED = the inset catched the action
+ DISPATCHED = the inset catched the action
DISPATCHED_NOUPDATE = the inset catched the action and no update
is needed here to redraw the inset
- FINISHED = the inset must be unlocked as a result
- of the action
- UNDISPATCHED = the action was not catched, it should be
- dispatched by lower level insets
+ FINISHED = the inset must be unlocked as a result
+ of the action
+ FINISHED_RIGHT = FINISHED, but put the cursor to the RIGHT of
+ the inset.
+ FINISHED_UP = FINISHED, but put the cursor UP of
+ the inset.
+ FINISHED_DOWN = FINISHED, but put the cursor DOWN of
+ the inset.
+ UNDISPATCHED = the action was not catched, it should be
+ dispatched by lower level insets
*/
enum RESULT {
UNDISPATCHED = 0,
DISPATCHED,
DISPATCHED_NOUPDATE,
- FINISHED
+ FINISHED,
+ FINISHED_RIGHT,
+ FINISHED_UP,
+ FINISHED_DOWN
};
/// To convert old binary dispatch results
///
UpdatableInset(UpdatableInset const & in, bool same_id = false);
+ /// check if the font of the char we want inserting is correct
+ /// and modify it if it is not.
+ virtual bool checkInsertChar(LyXFont &);
///
virtual EDITABLE editable() const;
///
virtual void insetButtonPress(BufferView *, int x, int y, int button);
///
- virtual void insetButtonRelease(BufferView *,
- int x, int y, int button);
+ // the bool return is used to see if we opened a dialog so that we can
+ // check this from an outer inset and open the dialog of the outer inset
+ // if that one has one!
+ ///
+ virtual bool insetButtonRelease(BufferView *,
+ int x, int y, int button);
///
virtual void insetKeyPress(XKeyEvent * ev);
///
virtual void draw(BufferView *, LyXFont const &,
int baseline, float & x, bool cleared) const;
///
- virtual void setFont(BufferView *, LyXFont const &,
- bool toggleall = false, bool selectall = false);
- ///
virtual bool insertInset(BufferView *, Inset *) { return false; }
///
virtual UpdatableInset * getLockingInset() const {
{ return false; }
///
virtual bool unlockInsetInInset(BufferView *, UpdatableInset *,
- bool /*lr*/ = false)
+ bool /*lr*/ = false)
{ return false; }
/// An updatable inset could handle lyx editing commands
virtual RESULT localDispatch(BufferView *, kb_action, string const &);
///
virtual bool showInsetDialog(BufferView *) const { return false; }
///
- virtual void nodraw(bool b) {
+ virtual void nodraw(bool b) const {
block_drawing_ = b;
}
///
virtual bool nodraw() const {
return block_drawing_;
}
- /// check if the font of the char we want inserting is correct
- /// and modify it if it is not.
- virtual bool checkInsertChar(LyXFont & font) { return true; }
///
// needed for spellchecking text
///
- virtual string const selectNextWord(BufferView *, float & value) const;
+ virtual bool allowSpellcheck() { return false; }
+ ///
+ virtual string const selectNextWordToSpellcheck(BufferView *, float & value) const;
+ ///
virtual void selectSelectedWord(BufferView *) { return; }
+ ///
virtual void toggleSelection(BufferView *, bool /*kill_selection*/) {
return;
}
// needed for search/replace functionality
///
virtual bool searchForward(BufferView *, string const &,
- bool const & = true, bool const & = false);
+ bool = true, bool = false);
+ ///
virtual bool searchBackward(BufferView *, string const &,
- bool const & = true, bool const & = false);
+ bool = true, bool = false);
protected:
///
///
mutable bool cursor_visible_;
///
- bool block_drawing_;
+ mutable bool block_drawing_;
};
+
+inline
+bool UpdatableInset::checkInsertChar(LyXFont &)
+{
+ return true;
+}
+
+/**
+ * returns true if pointer argument is valid
+ * and points to an editable inset
+ */
+inline bool isEditableInset(Inset * i)
+{
+ return i && i->editable();
+}
+
+/**
+ * returns true if pointer argument is valid
+ * and points to a highly editable inset
+ */
+inline bool isHighlyEditableInset(Inset * i)
+{
+ return i && i->editable() == Inset::HIGHLY_EDITABLE;
+}
+
#endif