/// This is called when the user clicks inside an inset
virtual void insetButtonPress(BufferView *, int, int, int) {}
/// This is called when the user releases the button inside an inset
- virtual void insetButtonRelease(BufferView *, int, int, int) {}
+ // the bool return is used to see if we opened a dialog so that we can
+ // check this from an outer inset and open the dialog of the outer inset
+ // if that one has one!
+ ///
+ virtual bool insetButtonRelease(BufferView *, int, int, int)
+ { return false; }
/// This is called when the user moves the mouse inside an inset
virtual void insetMotionNotify(BufferView *, int , int , int) {}
///
bool free_spc) const = 0;
///
virtual int ascii(Buffer const *,
- std::ostream &, int linelen = 0) const = 0;
+ std::ostream &, int linelen = 0) const = 0;
///
virtual int linuxdoc(Buffer const *, std::ostream &) const = 0;
///
///
Inset * owner() const { return owner_; }
///
+ void parOwner(Paragraph * par) { par_owner_ = par; }
+ ///
+ Paragraph * parOwner() const {return par_owner_; }
+ ///
void setBackgroundColor(LColor::color);
///
LColor::color backgroundColor() const;
/// we need this here because collapsed insets are only EDITABLE
virtual void setFont(BufferView *, LyXFont const &,
bool toggleall = false, bool selectall = false);
+ ///
+ // needed for spellchecking text
+ ///
+ virtual bool allowSpellcheck() { return false; }
+
+ // should this inset be handled like a normal charater
+ virtual bool isChar() const { return false; }
+ // is this equivalent to a letter?
+ virtual bool isLetter() const { return false; }
+ // is this equivalent to a space (which is BTW different from
+ // a line separator)?
+ virtual bool isSpace() const { return false; }
+ // should we break lines after this inset?
+ virtual bool isLineSeparator() const { return false; }
+ // if this inset has paragraphs should they be output all as default
+ // paragraphs with "Standard" layout?
+ virtual bool forceDefaultParagraphs(Inset const *) const;
+ // needed for widths which are % of something
+ /* returns the value of \textwidth in this inset. Most of the
+ time this is the width of the workarea, but if there is a
+ minipage somewhere, it will be the width of this minipage */
+ virtual int latexTextWidth(BufferView *) const;
+
protected:
///
mutable int top_x;
private:
///
Inset * owner_;
+ /// the paragraph in which this inset has been inserted
+ Paragraph * par_owner_;
///
string name_;
///
inline
bool Inset::checkInsertChar(LyXFont &)
{
- return true;
+ return false;
}
// Updatable Insets. These insets can be locked and receive
///
UpdatableInset(UpdatableInset const & in, bool same_id = false);
+ /// check if the font of the char we want inserting is correct
+ /// and modify it if it is not.
+ virtual bool checkInsertChar(LyXFont &);
///
virtual EDITABLE editable() const;
///
virtual void insetButtonPress(BufferView *, int x, int y, int button);
///
- virtual void insetButtonRelease(BufferView *,
- int x, int y, int button);
+ // the bool return is used to see if we opened a dialog so that we can
+ // check this from an outer inset and open the dialog of the outer inset
+ // if that one has one!
+ ///
+ virtual bool insetButtonRelease(BufferView *,
+ int x, int y, int button);
///
virtual void insetKeyPress(XKeyEvent * ev);
///
{ return false; }
///
virtual bool unlockInsetInInset(BufferView *, UpdatableInset *,
- bool /*lr*/ = false)
+ bool /*lr*/ = false)
{ return false; }
/// An updatable inset could handle lyx editing commands
virtual RESULT localDispatch(BufferView *, kb_action, string const &);
///
// needed for spellchecking text
///
+ virtual bool allowSpellcheck() { return false; }
+ ///
virtual string const selectNextWordToSpellcheck(BufferView *, float & value) const;
///
virtual void selectSelectedWord(BufferView *) { return; }
// needed for search/replace functionality
///
virtual bool searchForward(BufferView *, string const &,
- bool const & = true, bool const & = false);
+ bool = true, bool = false);
///
virtual bool searchBackward(BufferView *, string const &,
- bool const & = true, bool const & = false);
+ bool = true, bool = false);
protected:
///
///
mutable bool block_drawing_;
};
+
+inline
+bool UpdatableInset::checkInsertChar(LyXFont &)
+{
+ return true;
+}
+
+/**
+ * returns true if pointer argument is valid
+ * and points to an editable inset
+ */
+inline bool isEditableInset(Inset * i)
+{
+ return i && i->editable();
+}
+
+/**
+ * returns true if pointer argument is valid
+ * and points to a highly editable inset
+ */
+inline bool isHighlyEditableInset(Inset * i)
+{
+ return i && i->editable() == Inset::HIGHLY_EDITABLE;
+}
+
#endif