// -*- C++ -*-
/* This file is part of
- * ======================================================
- *
+ * ======================================================
+ *
* LyX, The Document Processor
- *
+ *
* Copyright 1995-2001 the LyX Team.
*
* ====================================================== */
#include "LString.h"
#include <X11/Xlib.h>
#include "commandtags.h"
+#include "LColor.h"
class LyXFont;
class BufferView;
TABULAR_CODE,
///
EXTERNAL_CODE,
+#if 0
///
THEOREM_CODE,
+#endif
///
CAPTION_CODE,
///
///
CITE_CODE,
///
- FLOAT_LIST_CODE
+ FLOAT_LIST_CODE,
+ ///
+ INDEX_PRINT_CODE
};
///
///
HIGHLY_EDITABLE
};
-
+
+ ///
+ Inset();
+ ///
+ Inset(Inset const & in, bool same_id = false);
///
- Inset() : top_x(0), top_baseline(0), scx(0), id_(inset_id++), owner_(0) {}
- /// Virtual base destructor
virtual ~Inset() {}
///
virtual int ascent(BufferView *, LyXFont const &) const = 0;
/// update the inset representation
virtual void update(BufferView *, LyXFont const &, bool = false)
{}
- ///
- virtual LyXFont const convertFont(LyXFont const & font) const;
/// what appears in the minibuffer when opening
virtual string const editMessage() const;
///
virtual void edit(BufferView *, int x, int y, unsigned int button);
///
+ virtual void edit(BufferView *, bool front = true);
+ ///
virtual EDITABLE editable() const;
/// This is called when the user clicks inside an inset
virtual void insetButtonPress(BufferView *, int, int, int) {}
/// This is called when the user releases the button inside an inset
- virtual void insetButtonRelease(BufferView *, int, int, int) {}
- /// This is caleld when the user moves the mouse inside an inset
+ // the bool return is used to see if we opened a dialog so that we can
+ // check this from an outer inset and open the dialog of the
+ // outer inset if that one has one!
+ virtual bool insetButtonRelease(BufferView *, int, int, int)
+ { return editable() == IS_EDITABLE; }
+ /// This is called when the user moves the mouse inside an inset
virtual void insetMotionNotify(BufferView *, int , int , int) {}
///
virtual bool isTextInset() const { return false; }
virtual bool doClearArea() const { return true; }
///
virtual bool autoDelete() const;
+ /// returns true the inset can hold an inset of given type
+ virtual bool insetAllowed(Inset::Code) const { return false; }
+ /// wrapper around the above
+ bool insetAllowed(Inset * in) const;
///
virtual void write(Buffer const *, std::ostream &) const = 0;
///
///
virtual int linuxdoc(Buffer const *, std::ostream &) const = 0;
///
- virtual int docBook(Buffer const *, std::ostream &) const = 0;
+ virtual int docbook(Buffer const *, std::ostream &) const = 0;
/// Updates needed features for this inset.
virtual void validate(LaTeXFeatures & features) const;
///
virtual bool deletable() const;
-
+
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual Inset::Code lyxCode() const { return NO_CODE; }
-
+
virtual std::vector<string> const getLabelList() const {
return std::vector<string>();
}
///
virtual Inset * clone(Buffer const &, bool same_ids = false) const = 0;
-
+
/// returns true to override begin and end inset in file
virtual bool directWrite() const;
///
virtual bool needFullRow() const { return false; }
///
- virtual bool insertInsetAllowed(Inset *) const { return false; }
- ///
- void setInsetName(string const & s) { name = s; }
+ void setInsetName(string const & s) { name_ = s; }
///
- string const getInsetName() const { return name; }
+ string const & getInsetName() const { return name_; }
///
void setOwner(Inset * inset) { owner_ = inset; }
///
Inset * owner() const { return owner_; }
///
+ void parOwner(Paragraph * par) { par_owner_ = par; }
+ ///
+ Paragraph * parOwner() const {return par_owner_; }
+ ///
+ void setBackgroundColor(LColor::color);
+ ///
+ LColor::color backgroundColor() const;
+ ///
int x() const { return top_x; }
///
int y() const { return top_baseline; }
virtual Paragraph * firstParagraph() const {
return 0;
}
+
+ ///
+ virtual Paragraph * getFirstParagraph(int /*num*/) const {
+ return 0;
+ }
+
/// return the cursor if we own one otherwise giv'em just the
/// BufferView cursor to work with.
virtual LyXCursor const & cursor(BufferView * bview) const;
/// id functions
int id() const;
+ ///
void id(int id_arg);
+ /// used to toggle insets
+ // is the inset open?
+ virtual bool isOpen() const { return false; }
+ /// open the inset
+ virtual void open(BufferView *) {}
+ /// close the inset
+ virtual void close(BufferView *) const {}
+ /// check if the font of the char we want inserting is correct
+ /// and modify it if it is not.
+ virtual bool checkInsertChar(LyXFont &);
+ /// we need this here because collapsed insets are only EDITABLE
+ virtual void setFont(BufferView *, LyXFont const &,
+ bool toggleall = false, bool selectall = false);
+ ///
+ // needed for spellchecking text
+ ///
+ virtual bool allowSpellcheck() { return false; }
+
+ // should this inset be handled like a normal charater
+ virtual bool isChar() const { return false; }
+ // is this equivalent to a letter?
+ virtual bool isLetter() const { return false; }
+ // is this equivalent to a space (which is BTW different from
+ // a line separator)?
+ virtual bool isSpace() const { return false; }
+ // should we break lines after this inset?
+ virtual bool isLineSeparator() const { return false; }
+ // if this inset has paragraphs should they be output all as default
+ // paragraphs with "Standard" layout?
+ virtual bool forceDefaultParagraphs(Inset const *) const;
+ //
+ virtual void getDrawFont(LyXFont &) const {}
+ /* needed for widths which are % of something
+ returns the value of \textwidth in this inset. Most of the
+ time this is the width of the workarea, but if there is a
+ minipage somewhere, it will be the width of this minipage */
+ virtual int latexTextWidth(BufferView *) const;
+
protected:
///
mutable int top_x;
///
+ mutable bool topx_set; /* have we already drawn ourself! */
+ ///
mutable int top_baseline;
///
mutable int scx;
private:
///
Inset * owner_;
+ /// the paragraph in which this inset has been inserted
+ Paragraph * par_owner_;
+ ///
+ string name_;
///
- string name;
+ LColor::color background_color_;
};
+inline
+bool Inset::insetAllowed(Inset * in) const
+{
+ return insetAllowed(in->lyxCode());
+}
+
+
+inline
+bool Inset::checkInsertChar(LyXFont &)
+{
+ return false;
+}
+
// Updatable Insets. These insets can be locked and receive
// directly user interaction. Currently used only for mathed.
// Note that all pure methods from Inset class are pure here too.
-// [Alejandro 080596]
+// [Alejandro 080596]
/** Extracted from Matthias notes:
- *
- * An inset can simple call LockInset in it's edit call and *ONLY*
+ *
+ * An inset can simple call LockInset in it's edit call and *ONLY*
* in it's edit call.
*
- * Unlocking is either done by LyX or the inset itself with a
+ * Unlocking is either done by LyX or the inset itself with a
* UnlockInset-call
*
* During the lock, all button and keyboard events will be modified
* and send to the inset through the following inset-features. Note that
* Inset::insetUnlock will be called from inside UnlockInset. It is meant
* to contain the code for restoring the menus and things like this.
- *
+ *
* If a inset wishes any redraw and/or update it just has to call
- * UpdateInset(this).
- *
+ * updateInset(this).
+ *
* It's is completly irrelevant, where the inset is. UpdateInset will
- * find it in any paragraph in any buffer.
+ * find it in any paragraph in any buffer.
* Of course the_locking_inset and the insets in the current paragraph/buffer
* are checked first, so no performance problem should occur.
*/
/** Dispatch result codes
Now that nested updatable insets are allowed, the local dispatch
becomes a bit complex, just two possible results (boolean)
- are not enough.
-
- DISPATCHED = the inset catched the action
+ are not enough.
+
+ DISPATCHED = the inset catched the action
DISPATCHED_NOUPDATE = the inset catched the action and no update
- is needed here to redraw the inset
- FINISHED = the inset must be unlocked as a result
- of the action
- UNDISPATCHED = the action was not catched, it should be
- dispatched by lower level insets
- */
+ is needed here to redraw the inset
+ FINISHED = the inset must be unlocked as a result
+ of the action
+ FINISHED_RIGHT = FINISHED, but put the cursor to the RIGHT of
+ the inset.
+ FINISHED_UP = FINISHED, but put the cursor UP of
+ the inset.
+ FINISHED_DOWN = FINISHED, but put the cursor DOWN of
+ the inset.
+ UNDISPATCHED = the action was not catched, it should be
+ dispatched by lower level insets
+ */
enum RESULT {
UNDISPATCHED = 0,
DISPATCHED,
DISPATCHED_NOUPDATE,
- FINISHED
+ FINISHED,
+ FINISHED_RIGHT,
+ FINISHED_UP,
+ FINISHED_DOWN
};
-
+
/// To convert old binary dispatch results
RESULT DISPATCH_RESULT(bool b) {
return b ? DISPATCHED : FINISHED;
}
///
- UpdatableInset() : cursor_visible_(false), block_drawing_(false) {}
+ UpdatableInset();
+ ///
+ UpdatableInset(UpdatableInset const & in, bool same_id = false);
+ /// check if the font of the char we want inserting is correct
+ /// and modify it if it is not.
+ virtual bool checkInsertChar(LyXFont &);
///
virtual EDITABLE editable() const;
-
- /// may call ToggleLockedInsetCursor
+
+ ///
virtual void toggleInsetCursor(BufferView *);
///
virtual void showInsetCursor(BufferView *, bool show = true);
///
virtual void hideInsetCursor(BufferView *);
///
+ virtual void fitInsetCursor(BufferView *) const;
+ ///
virtual void getCursorPos(BufferView *, int &, int &) const {}
///
virtual void insetButtonPress(BufferView *, int x, int y, int button);
///
- virtual void insetButtonRelease(BufferView *,
+ // the bool return is used to see if we opened a dialog so that we can
+ // check this from an outer inset and open the dialog of the outer inset
+ // if that one has one!
+ ///
+ virtual bool insetButtonRelease(BufferView *,
int x, int y, int button);
///
virtual void insetKeyPress(XKeyEvent * ev);
///
virtual void edit(BufferView *, int x, int y, unsigned int button);
///
+ virtual void edit(BufferView *, bool front = true);
+ ///
virtual void draw(BufferView *, LyXFont const &,
int baseline, float & x, bool cleared) const;
///
- virtual void setFont(BufferView *, LyXFont const &,
- bool toggleall = false, bool selectall = false);
- ///
virtual bool insertInset(BufferView *, Inset *) { return false; }
///
- virtual bool insertInsetAllowed(Inset *) const { return true; }
- ///
- virtual UpdatableInset * getLockingInset() { return this; }
+ virtual UpdatableInset * getLockingInset() const {
+ return const_cast<UpdatableInset *>(this);
+ }
///
virtual UpdatableInset * getFirstLockingInsetOfType(Inset::Code c)
{ return (c == lyxCode()) ? this : 0; }
///
virtual bool showInsetDialog(BufferView *) const { return false; }
///
- virtual void nodraw(bool b) {
+ virtual void nodraw(bool b) const {
block_drawing_ = b;
}
///
virtual bool nodraw() const {
return block_drawing_;
}
+ ///
+ // needed for spellchecking text
+ ///
+ virtual bool allowSpellcheck() { return false; }
+ ///
+ virtual string const selectNextWordToSpellcheck(BufferView *, float & value) const;
+ ///
+ virtual void selectSelectedWord(BufferView *) { return; }
+ ///
+ virtual void toggleSelection(BufferView *, bool /*kill_selection*/) {
+ return;
+ }
+ ///
+ // needed for search/replace functionality
+ ///
+ virtual bool searchForward(BufferView *, string const &,
+ bool = true, bool = false);
+ ///
+ virtual bool searchBackward(BufferView *, string const &,
+ bool = true, bool = false);
protected:
///
///
mutable bool cursor_visible_;
///
- bool block_drawing_;
+ mutable bool block_drawing_;
};
+
+inline
+bool UpdatableInset::checkInsertChar(LyXFont &)
+{
+ return true;
+}
+
+/**
+ * returns true if pointer argument is valid
+ * and points to an editable inset
+ */
+inline bool isEditableInset(Inset * i)
+{
+ return i && i->editable();
+}
+
+/**
+ * returns true if pointer argument is valid
+ * and points to a highly editable inset
+ */
+inline bool isHighlyEditableInset(Inset * i)
+{
+ return i && i->editable() == Inset::HIGHLY_EDITABLE;
+}
+
#endif