#include <vector>
#include "LString.h"
#include "LColor.h"
+#include "insetbase.h"
#include "frontends/mouse_state.h"
#include "support/types.h"
}
/// Insets
-class Inset {
+class Inset : public InsetBase {
public:
/** This is not quite the correct place for this enum. I think
the correct would be to let each subclass of Inset declare
HIGHLY_EDITABLE
};
- /** Dispatch result codes
- Now that nested updatable insets are allowed, the local dispatch
- becomes a bit complex, just two possible results (boolean)
- are not enough.
-
- DISPATCHED = the inset catched the action
- DISPATCHED_NOUPDATE = the inset catched the action and no update
- is needed here to redraw the inset
- FINISHED = the inset must be unlocked as a result
- of the action
- FINISHED_RIGHT = FINISHED, but put the cursor to the RIGHT of
- the inset.
- FINISHED_UP = FINISHED, but put the cursor UP of
- the inset.
- FINISHED_DOWN = FINISHED, but put the cursor DOWN of
- the inset.
- UNDISPATCHED = the action was not catched, it should be
- dispatched by lower level insets
- */
- enum RESULT {
- UNDISPATCHED = 0,
- DISPATCHED,
- DISPATCHED_NOUPDATE,
- FINISHED,
- FINISHED_RIGHT,
- FINISHED_UP,
- FINISHED_DOWN
- };
+ ///
+ typedef InsetBase::dispatch_result RESULT;
///
Inset();
virtual bool isTextInset() const { return false; }
///
virtual bool doClearArea() const { return true; }
- ///
+ /// return true if the inset should be removed automatically
virtual bool autoDelete() const;
/// returns true the inset can hold an inset of given type
virtual bool insetAllowed(Inset::Code) const { return false; }
virtual int docbook(Buffer const *, std::ostream &, bool) const = 0;
/// Updates needed features for this inset.
virtual void validate(LaTeXFeatures & features) const;
- ///
- virtual bool deletable() const;
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual Inset::Code lyxCode() const { return NO_CODE; }
return scx;
return 0;
}
- /// try to get a paragraph pointer from it's id if we have a
- /// paragraph to give back!
- virtual Paragraph * getParFromID(int /* id */) const {
- return 0;
- }
+
/// try to get a inset pointer from it's id if we have
/// an inset to give back!
virtual Inset * getInsetFromID(int /* id */) const {
*/
virtual void generatePreview() const {}
+
protected:
///
mutable int top_x;
virtual bool searchBackward(BufferView *, string const &,
bool = true, bool = false);
+
protected:
///
void toggleCursorVisible() const {