virtual UpdatableInset * getFirstLockingInsetOfType(Inset::Code c)
{ return (c == lyxCode()) ? this : 0; }
///
- virtual unsigned int insetInInsetY() { return 0; }
+ virtual int insetInInsetY() const { return 0; }
///
virtual bool updateInsetInInset(BufferView *, Inset *)
{ return false; }