#ifndef INSET_H
#define INSET_H
-
-#include <vector>
#include "LString.h"
#include "LColor.h"
-#include "frontends/mouse_state.h"
+#include "insetbase.h"
#include "support/types.h"
+#include <vector>
+
class LyXFont;
-class BufferView;
+class Dimension;
class Buffer;
class Painter;
+class LatexRunParams;
class LyXText;
class LyXLex;
class Paragraph;
+class ParagraphList;
class LyXCursor;
class FuncRequest;
class WordLangTuple;
}
/// Insets
-class Inset {
+class Inset : public InsetBase {
public:
/** This is not quite the correct place for this enum. I think
the correct would be to let each subclass of Inset declare
///
PARENT_CODE,
///
+ BIBITEM_CODE,
+ ///
BIBTEX_CODE,
///
TEXT_CODE,
///
MINIPAGE_CODE,
///
+ SPACE_CODE,
+ ///
SPECIALCHAR_CODE, // 25
///
TABULAR_CODE,
///
INDEX_PRINT_CODE,
///
- OPTARG_CODE
+ OPTARG_CODE,
+ ///
+ ENVIRONMENT_CODE,
+ ///
+ HFILL_CODE,
+ ///
+ NEWLINE_CODE
};
///
HIGHLY_EDITABLE
};
- /** Dispatch result codes
- Now that nested updatable insets are allowed, the local dispatch
- becomes a bit complex, just two possible results (boolean)
- are not enough.
-
- DISPATCHED = the inset catched the action
- DISPATCHED_NOUPDATE = the inset catched the action and no update
- is needed here to redraw the inset
- FINISHED = the inset must be unlocked as a result
- of the action
- FINISHED_RIGHT = FINISHED, but put the cursor to the RIGHT of
- the inset.
- FINISHED_UP = FINISHED, but put the cursor UP of
- the inset.
- FINISHED_DOWN = FINISHED, but put the cursor DOWN of
- the inset.
- UNDISPATCHED = the action was not catched, it should be
- dispatched by lower level insets
- */
- enum RESULT {
- UNDISPATCHED = 0,
- DISPATCHED,
- DISPATCHED_NOUPDATE,
- FINISHED,
- FINISHED_RIGHT,
- FINISHED_UP,
- FINISHED_DOWN
- };
+ ///
+ typedef dispatch_result RESULT;
///
Inset();
///
Inset(Inset const & in, bool same_id = false);
///
- virtual ~Inset() {}
+ virtual void dimension(BufferView *, LyXFont const &, Dimension &) const = 0;
///
- virtual int ascent(BufferView *, LyXFont const &) const = 0;
+ int ascent(BufferView *, LyXFont const &) const;
///
- virtual int descent(BufferView *, LyXFont const &) const = 0;
+ int descent(BufferView *, LyXFont const &) const;
///
- virtual int width(BufferView *, LyXFont const &) const = 0;
+ int width(BufferView *, LyXFont const &) const;
///
- virtual void draw(BufferView *, LyXFont const &,
- int baseline, float & x, bool cleared) const = 0;
+ virtual void draw(BufferView *, LyXFont const &, int baseline, float & x) const = 0;
/// update the inset representation
- virtual void update(BufferView *, LyXFont const &, bool = false)
+ virtual void update(BufferView *, bool = false)
{}
/// what appears in the minibuffer when opening
virtual string const editMessage() const;
///
- virtual void edit(BufferView *, int x, int y, mouse_button::state button);
- ///
- virtual void edit(BufferView *, bool front = true);
- ///
virtual EDITABLE editable() const;
///
- virtual RESULT localDispatch(FuncRequest const & cmd);
- ///
virtual bool isTextInset() const { return false; }
- ///
- virtual bool doClearArea() const { return true; }
/// return true if the inset should be removed automatically
virtual bool autoDelete() const;
/// returns true the inset can hold an inset of given type
virtual void write(Buffer const *, std::ostream &) const = 0;
///
virtual void read(Buffer const *, LyXLex & lex) = 0;
- /** returns the number of rows (\n's) of generated tex code.
- fragile == true means, that the inset should take care about
- fragile commands by adding a \protect before.
- If the free_spc (freespacing) variable is set, then this inset
- is in a free-spacing paragraph.
- */
- virtual int latex(Buffer const *, std::ostream &, bool fragile,
- bool free_spc) const = 0;
+ /// returns the number of rows (\n's) of generated tex code.
+ virtual int latex(Buffer const *, std::ostream &,
+ LatexRunParams const &) const = 0;
///
virtual int ascii(Buffer const *,
std::ostream &, int linelen = 0) const = 0;
virtual int docbook(Buffer const *, std::ostream &, bool) const = 0;
/// Updates needed features for this inset.
virtual void validate(LaTeXFeatures & features) const;
- ///
- virtual bool deletable() const;
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual Inset::Code lyxCode() const { return NO_CODE; }
///
void parOwner(Paragraph * par) { par_owner_ = par; }
///
- Paragraph * parOwner() const {return par_owner_; }
+ Paragraph * parOwner() const { return par_owner_; }
///
void setBackgroundColor(LColor::color);
///
/// try to get a inset pointer from it's id if we have
/// an inset to give back!
- virtual Inset * getInsetFromID(int /* id */) const {
- return 0;
- }
+ virtual Inset * getInsetFromID(int /*id*/) const { return 0; }
/// if this insets owns paragraphs (f.ex. InsetText) then it
/// should return it's very first one!
- virtual Paragraph * firstParagraph() const {
- return 0;
- }
-
+ virtual ParagraphList * getParagraphs(int /*num*/) const { return 0; }
///
- virtual Paragraph * getFirstParagraph(int /*num*/) const {
- return 0;
+ virtual bool haveParagraphs() const {
+ return false;
}
/// return the cursor if we own one otherwise giv'em just the
/// mark the inset contents as erased (for change tracking)
virtual void markErased() {}
-
+
/** Adds a LaTeX snippet to the Preview Loader for transformation
* into a bitmap image. Does not start the laoding process.
*
///
mutable int top_x;
///
- mutable bool topx_set; /* have we already drawn ourself! */
- ///
mutable int top_baseline;
///
mutable int scx;
return false;
}
-// Updatable Insets. These insets can be locked and receive
-// directly user interaction. Currently used only for mathed.
-// Note that all pure methods from Inset class are pure here too.
-// [Alejandro 080596]
-
-/** Extracted from Matthias notes:
- *
- * An inset can simple call LockInset in it's edit call and *ONLY*
- * in it's edit call.
- *
- * Unlocking is either done by LyX or the inset itself with a
- * UnlockInset-call
- *
- * During the lock, all button and keyboard events will be modified
- * and send to the inset through the following inset-features. Note that
- * Inset::insetUnlock will be called from inside UnlockInset. It is meant
- * to contain the code for restoring the menus and things like this.
- *
- * If a inset wishes any redraw and/or update it just has to call
- * updateInset(this).
- *
- * It's is completly irrelevant, where the inset is. UpdateInset will
- * find it in any paragraph in any buffer.
- * Of course the_locking_inset and the insets in the current paragraph/buffer
- * are checked first, so no performance problem should occur.
- */
-class UpdatableInset : public Inset {
-public:
- ///
- UpdatableInset();
- ///
- UpdatableInset(UpdatableInset const & in, bool same_id = false);
-
- /// check if the font of the char we want inserting is correct
- /// and modify it if it is not.
- virtual bool checkInsertChar(LyXFont &);
- ///
- virtual EDITABLE editable() const;
-
- ///
- virtual void toggleInsetCursor(BufferView *);
- ///
- virtual void showInsetCursor(BufferView *, bool show = true);
- ///
- virtual void hideInsetCursor(BufferView *);
- ///
- virtual void fitInsetCursor(BufferView *) const;
- ///
- virtual void getCursorPos(BufferView *, int &, int &) const {}
- ///
- virtual void insetUnlock(BufferView *);
- ///
- virtual void edit(BufferView *, int x, int y, mouse_button::state button);
- ///
- virtual void edit(BufferView *, bool front = true);
- ///
- virtual void draw(BufferView *, LyXFont const &,
- int baseline, float & x, bool cleared) const;
- ///
- virtual bool insertInset(BufferView *, Inset *) { return false; }
- ///
- virtual UpdatableInset * getLockingInset() const {
- return const_cast<UpdatableInset *>(this);
- }
- ///
- virtual UpdatableInset * getFirstLockingInsetOfType(Inset::Code c)
- { return (c == lyxCode()) ? this : 0; }
- ///
- virtual int insetInInsetY() const { return 0; }
- ///
- virtual bool updateInsetInInset(BufferView *, Inset *)
- { return false; }
- ///
- virtual bool lockInsetInInset(BufferView *, UpdatableInset *)
- { return false; }
- ///
- virtual bool unlockInsetInInset(BufferView *, UpdatableInset *,
- bool /*lr*/ = false)
- { return false; }
- /// An updatable inset could handle lyx editing commands
- virtual RESULT localDispatch(FuncRequest const & cmd);
- ///
- bool isCursorVisible() const { return cursor_visible_; }
- ///
- virtual int getMaxWidth(BufferView * bv, UpdatableInset const *) const;
- ///
- int scroll(bool recursive = true) const {
- // We need this method to not clobber the real method in Inset
- return Inset::scroll(recursive);
- }
- ///
- virtual bool showInsetDialog(BufferView *) const { return false; }
- ///
- virtual void nodraw(bool b) const {
- block_drawing_ = b;
- }
- ///
- virtual bool nodraw() const {
- return block_drawing_;
- }
- ///
- // needed for spellchecking text
- ///
- virtual bool allowSpellcheck() const { return false; }
- ///
- virtual WordLangTuple const
- selectNextWordToSpellcheck(BufferView *, float & value) const;
- ///
- virtual void selectSelectedWord(BufferView *) {}
- ///
- virtual void toggleSelection(BufferView *, bool /*kill_selection*/) {
- return;
- }
-
- /// find the next change in the inset
- virtual bool nextChange(BufferView * bv, lyx::pos_type & length);
-
- ///
- // needed for search/replace functionality
- ///
- virtual bool searchForward(BufferView *, string const &,
- bool = true, bool = false);
- ///
- virtual bool searchBackward(BufferView *, string const &,
- bool = true, bool = false);
-
-protected:
- ///
- void toggleCursorVisible() const {
- cursor_visible_ = !cursor_visible_;
- }
- ///
- void setCursorVisible(bool b) const {
- cursor_visible_ = b;
- }
- /// scrolls to absolute position in bufferview-workwidth * sx units
- void scroll(BufferView *, float sx) const;
- /// scrolls offset pixels
- void scroll(BufferView *, int offset) const;
-
-private:
- ///
- mutable bool cursor_visible_;
- ///
- mutable bool block_drawing_;
-};
-
-inline
-bool UpdatableInset::checkInsertChar(LyXFont &)
-{
- return true;
-}
-
/**
* returns true if pointer argument is valid
* and points to an editable inset
*/
-inline bool isEditableInset(Inset * i)
+inline bool isEditableInset(Inset const * i)
{
return i && i->editable();
}
* returns true if pointer argument is valid
* and points to a highly editable inset
*/
-inline bool isHighlyEditableInset(Inset * i)
+inline bool isHighlyEditableInset(Inset const * i)
{
return i && i->editable() == Inset::HIGHLY_EDITABLE;
}