/// open the inset
virtual void open(BufferView *) {}
/// close the inset
- virtual void close(BufferView *) {}
+ virtual void close(BufferView *) const {}
/// check if the font of the char we want inserting is correct
/// and modify it if it is not.
virtual bool checkInsertChar(LyXFont &);
///
mutable int top_x;
///
+ mutable bool topx_set; /* have we already drawn ourself! */
+ ///
mutable int top_baseline;
///
mutable int scx;