/* This file is part of
- * ======================================================
+ * ======================================================
*
* LyX, The Document Processor
*
* Copyright 1995 Matthias Ettrich
- * Copyright 1995-1999 The LyX Team.
+ * Copyright 1995-2000 The LyX Team.
*
- * ======================================================*/
+ * ====================================================== */
#include <config.h>
#endif
#include "lyxinset.h"
-#include "error.h"
+#include "debug.h"
+#include "BufferView.h"
#include "support/lstrings.h"
+#include "Painter.h"
+#include "commandtags.h"
+#include "support/lstrings.h"
+
+using std::endl;
/* Insets default methods */
bool Inset::Deletable() const
{
- return true;
+ return true;
}
bool Inset::DirectWrite() const
{
- return false;
+ return false;
}
-unsigned char Inset::Editable() const
+Inset::EDITABLE Inset::Editable() const
{
- return 0;
+ return NOT_EDITABLE;
}
+
void Inset::Validate(LaTeXFeatures &) const
{
- // nothing by default
}
-
bool Inset::AutoDelete() const
{
- return false;
+ return false;
+}
+
+
+void Inset::Edit(BufferView *, int, int, unsigned int)
+{
}
-void Inset::Edit(int, int)
+LyXFont const Inset::ConvertFont(LyXFont const & font) const
{
+ return LyXFont(font);
}
-LyXFont Inset::ConvertFont(LyXFont font)
+string const Inset::EditMessage() const
{
- return font;
+ return _("Opened inset");
}
-// Inset::Code Inset::LyxCode() const
-// {
-// return Inset::NO_CODE;
-// }
+LyXText * Inset::getLyXText(BufferView const * bv, bool const) const
+{
+ if (owner())
+ return owner()->getLyXText(bv, false);
+ else
+ return bv->text;
+}
+
/* some stuff for inset locking */
-
-void UpdatableInset::InsetButtonPress(int x, int y, int button)
+void UpdatableInset::InsetButtonPress(BufferView *, int x, int y, int button)
{
- lyxerr.debug(string("Inset Button Press x=")+ tostr(x) +
- ", y=" + tostr(y) + ", button=" + tostr(button));
+ lyxerr.debug() << "Inset Button Press x=" << x
+ << ", y=" << y << ", button=" << button << endl;
}
-void UpdatableInset::InsetButtonRelease(int x, int y, int button)
+void UpdatableInset::InsetButtonRelease(BufferView *, int x, int y, int button)
{
- lyxerr.debug(string("Inset Button Release x=")+ tostr(x) +
- ", y=" + tostr(y) + ", button=" + tostr(button));
+ lyxerr.debug() << "Inset Button Release x=" << x
+ << ", y=" << y << ", button=" << button << endl;
}
void UpdatableInset::InsetKeyPress(XKeyEvent *)
{
- lyxerr.debug("Inset Keypress");
+ lyxerr.debug() << "Inset Keypress" << endl;
}
-void UpdatableInset::InsetMotionNotify(int x, int y, int state)
+void UpdatableInset::InsetMotionNotify(BufferView *, int x, int y, int state)
{
- lyxerr.debug(string("Inset Motion Notify x=")+ tostr(x) +
- ", y=" + tostr(y) + ", state=" + tostr(state));
+ lyxerr.debug() << "Inset Motion Notify x=" << x
+ << ", y=" << y << ", state=" << state << endl;
}
-void UpdatableInset::InsetUnlock()
+void UpdatableInset::InsetUnlock(BufferView *)
{
- lyxerr.debug("Inset Unlock", Error::ANY);
+ lyxerr.debug() << "Inset Unlock" << endl;
}
// An updatable inset is highly editable by definition
-unsigned char UpdatableInset::Editable() const
+Inset::EDITABLE UpdatableInset::Editable() const
+{
+ return HIGHLY_EDITABLE;
+}
+
+
+void UpdatableInset::ToggleInsetCursor(BufferView *)
+{
+}
+
+
+void UpdatableInset::ShowInsetCursor(BufferView *, bool)
+{
+}
+
+
+void UpdatableInset::HideInsetCursor(BufferView *)
+{
+}
+
+
+void UpdatableInset::Edit(BufferView *, int, int, unsigned int)
+{
+}
+
+
+void UpdatableInset::draw(BufferView *, LyXFont const &,
+ int /* baseline */, float & x, bool/*cleared*/) const
+{
+ x += float(scx);
+// ATTENTION: don't do the following here!!!
+// top_x = int(x);
+// top_baseline = baseline;
+}
+
+
+void UpdatableInset::SetFont(BufferView *, LyXFont const &, bool )
+{
+}
+
+
+void UpdatableInset::scroll(BufferView * bv, float s) const
+{
+ LyXFont font;
+
+ if (!s) {
+ scx = 0;
+ return;
+ }
+ if (((top_x - scx) > 0) &&
+ (top_x - scx + width(bv, font)) < bv->workWidth())
+ return;
+ if ((s > 0) && (top_x > 0))
+ return;
+
+// int mx_scx=abs((width(bv,font) - bv->workWidth())/2);
+ int save_scx = scx;
+
+ scx = int(s*bv->workWidth()/2);
+// if (!display())
+// scx += 20;
+
+ if ((top_x - save_scx + scx + width(bv, font)) < (bv->workWidth()/2)) {
+ scx += (bv->workWidth()/2) - (top_x - save_scx + scx + width(bv,font));
+ }
+// bv->updateInset(const_cast<UpdatableInset *>(this), false);
+}
+
+void UpdatableInset::scroll(BufferView * bv, int offset) const
+{
+ if (offset > 0) {
+ if (!scx && top_x >= 20)
+ return;
+ if ((top_x + offset) > 20)
+ scx = 0;
+// scx += offset - (top_x - scx + offset - 20);
+ else
+ scx += offset;
+ } else {
+ LyXFont font;
+ if (!scx && (top_x+width(bv, font)) < (bv->workWidth()-20))
+ return;
+ if ((top_x - scx + offset + width(bv,font)) < (bv->workWidth()-20)) {
+ scx = bv->workWidth() - width(bv,font) - top_x + scx - 20;
+ } else {
+ scx += offset;
+ }
+ }
+// bv->updateInset(const_cast<UpdatableInset *>(this), false);
+}
+
+/// An updatable inset could handle lyx editing commands
+UpdatableInset::RESULT
+UpdatableInset::LocalDispatch(BufferView * bv,
+ kb_action action, string const & arg)
{
- return 2; // and what does "2" siginify? (Lgb)
+ if (!arg.empty() && (action==LFUN_SCROLL_INSET)) {
+ if (arg.find('.') != arg.npos) {
+ float xx = static_cast<float>(strToDbl(arg));
+ scroll(bv, xx);
+ } else {
+ int xx = strToInt(arg);
+ scroll(bv, xx);
+ }
+ bv->updateInset(this, false);
+
+ return DISPATCHED;
+ }
+ return UNDISPATCHED;
}
-void UpdatableInset::ToggleInsetCursor()
+int UpdatableInset::getMaxWidth(Painter & pain, UpdatableInset const *) const
{
- // nothing
+ if (owner())
+ return static_cast<UpdatableInset*>(owner())->getMaxWidth(pain, this);
+ return pain.paperWidth();
}