-/* This file is part of
- * ======================================================
+/**
+ * \file inset.C
+ * This file is part of LyX, the document processor.
+ * Licence details can be found in the file COPYING.
*
- * LyX, The Document Processor
+ * \author Alejandro Aguilar Sierra
+ * \author Jürgen Vigna
+ * \author Lars Gullik Bjønnes
+ * \author Matthias Ettrich
*
- * Copyright 1995 Matthias Ettrich
- * Copyright 1995-2001 The LyX Team.
- *
- * ====================================================== */
+ * Full author contact details are available in file CREDITS
+ */
#include <config.h>
-#ifdef __GNUG__
-#pragma implementation
-#endif
#include "inset.h"
unsigned int Inset::inset_id = 0;
Inset::Inset()
- : top_x(0), topx_set(false), top_baseline(0), scx(0),
+ : InsetBase(),
+ top_x(0), topx_set(false), top_baseline(0), scx(0),
id_(inset_id++), owner_(0), par_owner_(0),
background_color_(LColor::inherit)
{}
Inset::Inset(Inset const & in, bool same_id)
- : top_x(0), topx_set(false), top_baseline(0), scx(0), owner_(0),
+ : InsetBase(),
+ top_x(0), topx_set(false), top_baseline(0), scx(0), owner_(0),
name_(in.name_), background_color_(in.background_color_)
{
if (same_id)
}
-bool Inset::deletable() const
-{
- return true;
-}
-
-
bool Inset::directWrite() const
{
return false;
}
+void Inset::edit(BufferView *, int, int, mouse_button::state)
+{}
+
+
void Inset::validate(LaTeXFeatures &) const
{}
}
-void Inset::edit(BufferView *, int, int, mouse_button::state)
+void Inset::edit(BufferView *, bool)
{}
-void Inset::edit(BufferView *, bool)
-{}
+Inset::RESULT Inset::localDispatch(FuncRequest const &)
+{
+ return UNDISPATCHED;
+}
#if 0
{}
-void UpdatableInset::insetButtonPress(BufferView *, int x, int y, mouse_button::state button)
-{
- lyxerr[Debug::INFO] << "Inset Button Press x=" << x
- << ", y=" << y << ", button=" << button << endl;
-}
-
-
-bool UpdatableInset::insetButtonRelease(BufferView *, int x, int y, mouse_button::state button)
-{
- lyxerr[Debug::INFO] << "Inset Button Release x=" << x
- << ", y=" << y << ", button=" << button << endl;
- return false;
-}
-
-
-void UpdatableInset::insetMotionNotify(BufferView *, int x, int y, mouse_button::state state)
-{
- lyxerr[Debug::INFO] << "Inset Motion Notify x=" << x
- << ", y=" << y << ", state=" << state << endl;
-}
-
-
void UpdatableInset::insetUnlock(BufferView *)
{
lyxerr[Debug::INFO] << "Inset Unlock" << endl;
/// An updatable inset could handle lyx editing commands
-UpdatableInset::RESULT
-UpdatableInset::localDispatch(BufferView * bv, FuncRequest const & ev)
+Inset::RESULT UpdatableInset::localDispatch(FuncRequest const & ev)
{
+ if (ev.action == LFUN_MOUSE_RELEASE)
+ return (editable() == IS_EDITABLE) ? DISPATCHED : UNDISPATCHED;
+
if (!ev.argument.empty() && ev.action == LFUN_SCROLL_INSET) {
if (ev.argument.find('.') != ev.argument.npos) {
float const xx = static_cast<float>(strToDbl(ev.argument));
- scroll(bv, xx);
+ scroll(ev.view(), xx);
} else {
int const xx = strToInt(ev.argument);
- scroll(bv, xx);
+ scroll(ev.view(), xx);
}
- bv->updateInset(this, false);
+ ev.view()->updateInset(this, false);
return DISPATCHED;
}
}
+bool UpdatableInset::nextChange(BufferView * bv, lyx::pos_type &)
+{
+ // we have to unlock ourself in this function by default!
+ bv->unlockInset(const_cast<UpdatableInset *>(this));
+ return false;
+}
+
+
bool UpdatableInset::searchForward(BufferView * bv, string const &,
bool, bool)
{