RenderPreview::getPreviewImage(Buffer const & buffer) const
{
graphics::PreviewLoader const * loader = buffer.loader();
- LASSERT(loader, return 0);
+ LASSERT(loader, return nullptr);
return loader->preview(snippet_);
}
}
-void RenderPreview::draw(PainterInfo & pi, int x, int y) const
+void RenderPreview::draw(PainterInfo & pi, int x, int y, bool const) const
{
LBUFERR(pi.base.bv);
pi.pain.image(x, y - dim_.asc, dim_.wid, dim_.height(),
*image);
} else {
- int const offset = Inset::TEXT_TO_INSET_OFFSET;
+ int const offset = Inset::textOffset(pi.base.bv);
pi.pain.rectangle(x + offset,
y - dim_.asc,
y - theFontMetrics(font).maxAscent() - 4,
stat, font);
}
- pi.change_.paintCue(pi, x, y - dim_.asc,
- x + dim_.width(), y - dim_.asc + dim_.height());
+ pi.change.paintCue(pi, x, y - dim_.asc,
+ x + dim_.width(), y - dim_.asc + dim_.height());
}
}
-void RenderMonitoredPreview::draw(PainterInfo & pi, int x, int y) const
+void RenderMonitoredPreview::draw(PainterInfo & pi, int x, int y, bool const) const
{
RenderPreview::draw(pi, x, y);
startMonitoring();
}
-signals2::connection RenderMonitoredPreview::connect(slot const & slot)
+connection RenderMonitoredPreview::connect(slot const & slot)
{
return changed_.connect(slot);
}