RenderPreview::getPreviewImage(Buffer const & buffer) const
{
graphics::PreviewLoader const * loader = buffer.loader();
- LASSERT(loader, return 0);
+ LASSERT(loader, return nullptr);
return loader->preview(snippet_);
}
}
-signals2::connection RenderMonitoredPreview::connect(slot const & slot)
+connection RenderMonitoredPreview::connect(slot const & slot)
{
return changed_.connect(slot);
}