}
-void RenderPreview::draw(PainterInfo & pi, int x, int y) const
+void RenderPreview::draw(PainterInfo & pi, int x, int y, bool const) const
{
LBUFERR(pi.base.bv);
}
-void RenderMonitoredPreview::draw(PainterInfo & pi, int x, int y) const
+void RenderMonitoredPreview::draw(PainterInfo & pi, int x, int y, bool const) const
{
RenderPreview::draw(pi, x, y);
startMonitoring();