RenderGraphic::RenderGraphic(Inset const * inset)
- : loader_(inset->buffer().fileName())
+ : inset_(inset), loader_(inset->buffer().fileName())
{
loader_.connect(bind(&Inset::updateFrontend, inset));
}
RenderGraphic::RenderGraphic(RenderGraphic const & other, Inset const * inset)
- : RenderBase(other), loader_(other.loader_), params_(other.params_)
+ : RenderBase(other), inset_(inset), loader_(other.loader_), params_(other.params_)
{
loader_.connect(bind(&Inset::updateFrontend, inset));
}
bool const image_ready = displayGraphic(params_) && readyToDisplay(loader_);
if (image_ready) {
- dim.wid = loader_.image()->width() + 2 * Inset::TEXT_TO_INSET_OFFSET;
+ dim.wid = loader_.image()->width() + inset_->leftOffset(mi.base.bv)
+ + inset_->rightOffset(mi.base.bv);
dim.asc = loader_.image()->height();
dim_ = dim;
return;
{
// This will draw the graphics. If the graphics has not been
// loaded yet, we draw just a rectangle.
- int const x1 = x + Inset::TEXT_TO_INSET_OFFSET;
+ int const x1 = x + inset_->leftOffset(pi.base.bv);
int const y1 = y - dim_.asc;
- int const w = dim_.wid - 2 * Inset::TEXT_TO_INSET_OFFSET;
+ int const w = dim_.wid - inset_->leftOffset(pi.base.bv) - inset_->rightOffset(pi.base.bv);
int const h = dim_.height();
if (displayGraphic(params_) && readyToDisplay(loader_))