#define RENDERBUTTON_H
#include "RenderBase.h"
-#include "Box.h"
#include "support/docstring.h"
public:
RenderButton();
- RenderBase * clone(Inset const *) const;
+ RenderBase * clone(Inset const *) const override;
/// compute the size of the object returned in dim
- virtual void metrics(MetricsInfo & mi, Dimension & dim) const;
+ void metrics(MetricsInfo & mi, Dimension & dim) const override;
/// draw inset and update (xo, yo)-cache
- virtual void draw(PainterInfo & pi, int x, int y) const;
+ void draw(PainterInfo & pi, int x, int y, bool const darkmode = false) const override;
/// Provide the text for the button
void update(docstring const &, bool editable,
bool inherit, bool broken = false);
- /// The "sensitive area" box, i.e., the button area
- Box box() const { return button_box_; }
- ///
- void setBox(Box b) { button_box_ = b; }
-
/// equivalent to dynamic_cast
- virtual RenderButton * asButton() { return this; }
+ RenderButton * asButton() override { return this; }
private:
/// The stored data.
bool editable_;
bool broken_;
bool inherit_font_;
- Box button_box_;
};