/// draw inset and update (xo, yo)-cache
virtual void draw(PainterInfo & pi, int x, int y) const = 0;
///
- Dimension const & dimension() const { return dim_; };
+ Dimension const & dimension() const { return dim_; }
/// render state, exact meaning of state is render-specific
void setRenderState(bool state) { state_ = state; }
protected:
RenderBase() : state_(false) {}
- RenderBase(RenderBase const &x) : state_(x.state_){}
+ RenderBase(RenderBase const & x) : state_(x.state_) {}
RenderBase & operator=(RenderBase const &) { return *this; }
/// render state. currently, render_button uses this to store mouse_hover_