// TODO: no real support for Unicode. This code is very similar to RenderPreview::addPreview, the same gotcha applies.
graphics::PreviewLoader* loader = buffer().loader();
+ // This should be OK because we are exporting
+ LASSERT(loader != nullptr, return);
loader->add(snippet);
loader->startLoading(true); // Generate the image and wait until done.
graphics::PreviewImage const * img = loader->preview(snippet);