docstring layoutName() const;
///
Inset * editXY(Cursor & cur, int x, int y);
- ///
- bool isActive() const { return false; }
+ /** FIXME: we would like to do that, but then InsetText::updateBuffer breaks
+ * on info insets. Do we need to run this method on InsetInfo contents?
+ * Having a InsetInfo that hides an InsetText is really annoying, actually.
+ */
+ ///bool isActive() const { return false; }
///
bool editable() const { return false; }
///