#ifndef INSET_INFO_H
#define INSET_INFO_H
-#include "InsetText.h"
-#include "RenderButton.h"
+#include "InsetCollapsable.h"
#include "Cursor.h"
#include "support/gettext.h"
namespace lyx {
-/** Used to insert index labels
- */
-class InsetInfo : public InsetText {
+class InsetInfo : public InsetCollapsable {
public:
enum info_type {
UNKNOWN_INFO, // Invalid type
};
///
- InsetInfo(Buffer const & buf, std::string const & info = std::string());
+ InsetInfo(Buffer * buf, std::string const & info = std::string());
+ ///
+ InsetCode lyxCode() const { return INFO_CODE; }
+ ///
+ docstring name() const;
///
Inset * editXY(Cursor & cur, int x, int y);
///
- EDITABLE editable() const { return NOT_EDITABLE; }
+ bool editable() const { return false; }
///
- void draw(PainterInfo & pi, int x, int y) const;
+ bool hasSettings() const { return true; }
///
void read(Lexer & lex);
///
void write(std::ostream & os) const;
///
+ std::string infoType() const;
+ ///
+ std::string infoName() const { return name_; }
+ ///
+ bool validate(docstring const & argument) const;
+ ///
bool showInsetDialog(BufferView * bv) const;
///
bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const;
///
void doDispatch(Cursor & cur, FuncRequest & cmd);
///
- InsetCode lyxCode() const { return INFO_CODE; }
- ///
void setInfo(std::string const & info);
/// update info_ and text
void updateInfo();
///
- bool setMouseHover(bool mouse_hover);
- ///
docstring toolTip(BufferView const & bv, int x, int y) const;
///
docstring contextMenu(BufferView const &, int, int) const;
+ /// should paragraph indendation be ommitted in any case?
+ bool neverIndent() const { return true; }
private:
- /// The translator between the information type enum and corresponding string.
- Translator<info_type, std::string> const & nameTranslator() const;
///
virtual Inset * clone() const { return new InsetInfo(*this); }
///
+ void error(std::string const & err);
+ ///
+ void setText(docstring const & str);
+ // make sure that the other version of setText is still available.
+ using InsetCollapsable::setText;
+ ///
info_type type_;
///
std::string name_;
- ///
- bool mouse_hover_;
};
-
} // namespace lyx
#endif