#fragile == true# means, that the inset should take care about
fragile commands by adding a #\protect# before.
*/
- int latex(odocstream &, OutputParams const &) const;
+ void latex(otexstream &, OutputParams const &) const;
///
- int plaintext(odocstream &, OutputParams const &) const;
+ int plaintext(odocstringstream & ods, OutputParams const & op,
+ size_t max_length = INT_MAX) const;
///
int docbook(odocstream &, OutputParams const &) const;
///
void validate(LaTeXFeatures & features) const;
/// returns LyX code associated with the inset. Used for TOC, ...)
InsetCode lyxCode() const { return GRAPHICS_CODE; }
+ ///
+ docstring layoutName() const { return from_ascii("Graphics"); }
/// Get the inset parameters, used by the GUIndependent dialog.
InsetGraphicsParams const & params() const;
///
///
bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const;
///
- void addToToc(DocIterator const &);
+ void addToToc(DocIterator const & di, bool output_active) const;
///
- docstring contextMenu(BufferView const & bv, int x, int y) const;
+ std::string contextMenuName() const;
/// Force inset into LTR environment if surroundings are RTL
bool forceLTR() const { return true; }
///
InsetGraphicsParams params_;
/// holds the entity name that defines the graphics location (SGML).
docstring const graphic_label;
+ ///
+ docstring toolTip(BufferView const & bv, int x, int y) const;
/// The thing that actually draws the image on LyX's screen.
RenderGraphic * graphic_;
};