#ifndef INSET_GRAPHICS_H
#define INSET_GRAPHICS_H
-#include <set>
#include "Inset.h"
#include "InsetGraphicsParams.h"
+#include <set>
+
namespace lyx {
class RenderGraphic;
bool setParams(InsetGraphicsParams const & params);
InsetGraphicsParams getParams() const { return params_;}
+ ///
+ bool clickable(int, int) const { return true; }
private:
///
#fragile == true# means, that the inset should take care about
fragile commands by adding a #\protect# before.
*/
- int latex(odocstream &, OutputParams const &) const;
+ void latex(otexstream &, OutputParams const &) const;
///
int plaintext(odocstream &, OutputParams const &) const;
///
int docbook(odocstream &, OutputParams const &) const;
///
- docstring xhtml(odocstream & os, OutputParams const &) const;
+ docstring xhtml(XHTMLStream & os, OutputParams const &) const;
/** Tell LyX what the latex features you need i.e. what latex packages
you need to be included.
*/
///
bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const;
///
- void addToToc(DocIterator const &);
+ void addToToc(DocIterator const &) const;
///
- docstring contextMenu(BufferView const & bv, int x, int y) const;
- /// Force inset into LTR environment if surroundings are RTL?
+ std::string contextMenuName() const;
+ /// Force inset into LTR environment if surroundings are RTL
bool forceLTR() const { return true; }
///
void doDispatch(Cursor & cur, FuncRequest & cmd);
InsetGraphicsParams params_;
/// holds the entity name that defines the graphics location (SGML).
docstring const graphic_label;
+ ///
+ docstring toolTip(BufferView const & bv, int x, int y) const;
/// The thing that actually draws the image on LyX's screen.
RenderGraphic * graphic_;
};