// Enforce equality of float type and caption type.
void InsetFloat::setCaptionType(std::string const & type)
{
- InsetCaptionable::setCaptionType(type);
+ InsetCaptionable::setCaptionType(type);
params_.type = captionType();
// check if the float type exists
if (buffer().params().documentClass().floats().typeExist(params_.type))
- setLabel(_("float: ") + floatName(params_.type));
+ setNewLabel();
else
setLabel(bformat(_("ERROR: Unknown float type: %1$s"), from_utf8(params_.type)));
}
docstring InsetFloat::layoutName() const
-{
+{
return "Float:" + from_utf8(params_.type);
}
return true;
} else
return false;
-
+
case LFUN_NEWLINE_INSERT:
if (params_.subfloat) {
flag.setEnabled(false);
return true;
}
+ // no subfloat:
+ // fall through
default:
return InsetCaptionable::getStatus(cur, cmd, flag);
odocstringstream ods;
XHTMLStream newxs(ods);
newxs << html::StartTag(htmltype, attr);
- InsetText::XHTMLOptions const opts =
+ InsetText::XHTMLOptions const opts =
InsetText::WriteLabel | InsetText::WriteInnerTag;
docstring deferred = InsetText::insetAsXHTML(newxs, rp, opts);
newxs << html::EndTag(htmltype);
} else {
// In this case, the whole thing is already being deferred, so
// we can write to the stream.
- // Note that things will already have been escaped, so we do not
+ // Note that things will already have been escaped, so we do not
// want to escape them again.
xs << XHTMLStream::ESCAPE_NONE << ods.str();
}
if (runparams.lastid != -1)
os.texrow().start(runparams.lastid, runparams.lastpos);
// We only output placement if different from the def_placement.
- // sidewaysfloats always use their own page
- if (!placement.empty() && !params_.sideways)
+ // sidewaysfloats always use their own page,
+ // therefore don't output the p option that is always set
+ if (!placement.empty()
+ && (!params_.sideways || (params_.sideways && from_ascii(placement) != "p")))
os << '[' << from_ascii(placement) << ']';
os << '\n';
bool InsetFloat::insetAllowed(InsetCode code) const
{
- // The case that code == FLOAT_CODE is handled in Text3.cpp,
+ // The case that code == FLOAT_CODE is handled in Text3.cpp,
// because we need to know what type of float is meant.
switch(code) {
case WRAP_CODE: