#include "ExternalTemplate.h"
#include "support/FileName.h"
+#include "support/unique_ptr.h"
-#include <boost/scoped_ptr.hpp>
-#include <boost/signals/trackable.hpp>
+#include <boost/signals2/trackable.hpp>
+namespace lyx {
+
+namespace external {
+
/** No two InsetExternalParams variables can have the same temporary file.
* This class has copy-semantics but the copy constructor
* and assignment operator simply call the default constructor.
* copy constructor and assignment operator for the
* InsetExternalParams class.
*/
-namespace lyx {
-
-namespace external {
-
class TempName {
public:
TempName();
TempName(TempName const &);
~TempName();
TempName & operator=(TempName const &);
- support::FileName const & operator()() const { return tempname_; }
+ support::FileName operator()() const;
private:
support::FileName tempname_;
};
bool read(Buffer const &, Lexer &);
/// The name of the tempfile used for manipulations.
- support::FileName const & tempname() const { return tempname_(); }
+ support::FileName tempname() const { return tempname_(); }
/// The template currently in use.
void settemplate(std::string const &);
class RenderBase;
///
-class InsetExternal : public Inset, public boost::signals::trackable
+class InsetExternal : public Inset, public boost::signals2::trackable
{
+ // Disable assignment operator, since it is not used, and it is too
+ // complicated to implement it consistently with the copy constructor
+ InsetExternal & operator=(InsetExternal const &);
public:
InsetExternal(Buffer *);
///
///
bool setMouseHover(BufferView const * bv, bool mouse_hover) const;
///
- bool clickable(int, int) const { return true; }
+ bool clickable(BufferView const &, int, int) const { return true; }
+ ///
+ void addToToc(DocIterator const & di, bool output_active,
+ UpdateType utype) const;
private:
///
InsetExternal(InsetExternal const &);
/// The current params
InsetExternalParams params_;
/// The thing that actually draws the image on LyX's screen.
- boost::scoped_ptr<RenderBase> renderer_;
+ unique_ptr<RenderBase> renderer_;
/// changes color of the button when mouse enters/leaves this inset
mutable std::map<BufferView const *, bool> mouse_hover_;
};