///
InsetCode lyxCode() const { return NO_CODE; }
///
- void edit(Cursor & cur, bool front,
- EntryDirection entry_from = ENTRY_DIRECTION_IGNORE);
- ///
RenderButton & button() const { return button_; }
///
bool setMouseHover(bool mouse_hover);
docstring contextMenu(BufferView const & bv, int x, int y) const;
/// This should provide the text for the button
virtual docstring screenLabel() const = 0;
- /// show the Label dialog
+ ///
bool showInsetDialog(BufferView * bv) const;
private: