///
void doDispatch(Cursor & cur, FuncRequest & cmd);
///
+ bool getStatus(Cursor & cur, FuncRequest const & cmd, FuncStatus &) const;
+ ///
docstring const getCommand() const { return p_.getCommand(); }
///
std::string const & getCmdName() const { return p_.getCmdName(); }
static bool isCompatibleCommand(std::string const & cmd);
///
docstring contextMenu(BufferView const & bv, int x, int y) const;
- ///
- bool getStatus(Cursor & cur, FuncRequest const & cmd, FuncStatus &) const;
/// This should provide the text for the button
virtual docstring screenLabel() const = 0;