#include "Inset.h"
#include "InsetCommandParams.h"
#include "RenderButton.h"
-#include "Cursor.h"
namespace lyx {
+class Cursor;
/////////////////////////////////////////////////////////////////////////
//
///
InsetCommand(InsetCommand const & rhs);
///
+ InsetCommand & operator=(InsetCommand const & rhs);
+ ///
virtual ~InsetCommand();
///
InsetCommand * asInsetCommand() { return this; }
///
void write(std::ostream & os) const { p_.write(os); }
///
- void read(Lexer & lex) { p_.read(lex); }
+ void read(Lexer & lex) { p_.Read(lex, &buffer()); }
///
void doDispatch(Cursor & cur, FuncRequest & cmd);
///
///
void draw(PainterInfo & pi, int x, int y) const;
///
- int latex(odocstream &, OutputParams const &) const;
+ void latex(otexstream &, OutputParams const &) const;
///
- int plaintext(odocstream &, OutputParams const &) const;
+ int plaintext(odocstringstream & ods, OutputParams const & op,
+ size_t max_length = INT_MAX) const;
///
int docbook(odocstream &, OutputParams const & runparams) const;
///
bool setMouseHover(BufferView const * bv, bool mouse_hover) const;
///
bool clickable(int, int) const { return hasSettings(); }
+ //@}
+
+protected:
+ /// \name Methods relaying to the InsetCommandParams p_
+ //@{
///
- docstring contextMenu(BufferView const & bv, int x, int y) const;
+ std::string contextMenuName() const;
///
bool showInsetDialog(BufferView * bv) const;
///