#ifndef INSETCOLLAPSABLE_H
#define INSETCOLLAPSABLE_H
-#include "Inset.h"
#include "InsetText.h"
#include "Box.h"
-#include "TextClass.h"
+
+#include <map>
namespace lyx {
///
InsetCollapsable(InsetCollapsable const & rhs);
///
+ virtual ~InsetCollapsable();
+ ///
InsetCollapsable * asInsetCollapsable() { return this; }
///
InsetCollapsable const * asInsetCollapsable() const { return this; }
///
docstring toolTip(BufferView const & bv, int x, int y) const;
///
- docstring name() const { return from_ascii("Collapsable"); }
+ docstring layoutName() const { return from_ascii("Collapsable"); }
///
void read(Lexer &);
///
void metrics(MetricsInfo &, Dimension &) const;
///
void draw(PainterInfo & pi, int x, int y) const;
+ ///
+ virtual void drawBackground(PainterInfo &, int, int) const {}
/// return x,y of given position relative to the inset's baseline
void cursorPos(BufferView const & bv, CursorSlice const & sl,
bool boundary, int & x, int & y) const;
- /// Returns true if (mouse) action is over the inset's button.
- /// Always returns false when the inset does not have a
- /// button.
- bool hitButton(FuncRequest const &) const;
///
docstring const getNewLabel(docstring const & l) const;
///
bool editable() const;
///
bool hasSettings() const { return true; }
+ /// Returns true if coordinates are over the inset's button.
+ /// Always returns false when the inset does not have a
+ /// button.
+ bool clickable(BufferView const & bv, int x, int y) const;
/// can we go further down on mouse click?
bool descendable(BufferView const & bv) const;
///
///
virtual docstring const buttonLabel(BufferView const &) const;
///
- bool isOpen(BufferView const & bv) const
+ bool isOpen(BufferView const & bv) const
{ return geometry(bv) != ButtonOnly; }
///
enum CollapseStatus {
virtual void setStatus(Cursor & cur, CollapseStatus st);
///
CollapseStatus status(BufferView const & bv) const;
- /** Of the old CollapseStatus we only keep the values
+ /** Of the old CollapseStatus we only keep the values
* Open and Collapsed.
* We define a list of possible inset decoration
* styles, and a list of possible (concrete, visual)
/// Default looks
virtual InsetLayout::InsetDecoration decoration() const;
+ /// Inset font
+ virtual FontInfo getFont() const { return getLayout().font(); }
+ /// Label font
+ virtual FontInfo getLabelfont() const { return getLayout().labelfont(); }
///
enum Geometry {
TopButton,
/// (status_), auto_open_[BufferView] and openinlined_,
/// and of course decoration().
Geometry geometry(BufferView const & bv) const;
- /// Returns the geometry disregarding auto_open_
- Geometry geometry() const;
+ ///
+ bool canPaintChange(BufferView const & bv) const;
///
bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const;
///
- bool setMouseHover(bool mouse_hover);
+ bool setMouseHover(BufferView const * bv, bool mouse_hover) const;
///
ColorCode backgroundColor(PainterInfo const &) const
{ return getLayout().bgcolor(); }
///
virtual bool usePlainLayout() const { return true; }
///
- virtual docstring contextMenu(BufferView const & bv, int x, int y) const;
+ std::string contextMenu(BufferView const & bv, int x, int y) const;
+ ///
+ std::string contextMenuName() const;
protected:
///
void doDispatch(Cursor & cur, FuncRequest & cmd);
///
- void edit(Cursor & cur, bool front,
+ void edit(Cursor & cur, bool front,
EntryDirection entry_from = ENTRY_DIRECTION_IGNORE);
///
Inset * editXY(Cursor & cur, int x, int y);
///
- docstring floatName(std::string const & type) const;
- ///
mutable CollapseStatus status_;
private:
///
Dimension dimensionCollapsed(BufferView const & bv) const;
///
docstring labelstring_;
+
+ // These variables depend of the view in which the inset is displayed
+ struct View
+ {
+ /// The dimension of the inset button
+ Box button_dim_;
+ /// a substatus of the Open status, determined automatically in metrics
+ bool openinlined_;
+ /// the inset will automatically open when the cursor is inside. This is
+ /// dependent on the bufferview, compare with MathMacro::editing_.
+ bool auto_open_;
+ /// changes color when mouse enters/leaves this inset
+ bool mouse_hover_;
+ };
+
///
- mutable Box button_dim;
- /// a substatus of the Open status, determined automatically in metrics
- mutable bool openinlined_;
- /// the inset will automatically open when the cursor is inside. This is
- /// dependent on the bufferview, compare with MathMacro::editing_.
- mutable std::map<BufferView const *, bool> auto_open_;
- /// changes color when mouse enters/leaves this inset
- bool mouse_hover_;
+ mutable std::map<BufferView const *, View> view_;
};
} // namespace lyx