void metrics(MetricsInfo &, Dimension &) const;
///
void draw(PainterInfo & pi, int x, int y) const;
+ ///
+ virtual void drawBackground(PainterInfo &, int, int) const {}
/// return x,y of given position relative to the inset's baseline
void cursorPos(BufferView const & bv, CursorSlice const & sl,
///
void setLabel(docstring const & l);
///
+ docstring getLabel() const;
+ ///
virtual void setButtonLabel() {}
///
virtual docstring const buttonLabel(BufferView const &) const;
/// and of course decoration().
Geometry geometry(BufferView const & bv) const;
///
+ bool canPaintChange(BufferView const & bv) const;
+ ///
bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const;
///
bool setMouseHover(BufferView const * bv, bool mouse_hover) const;
std::string contextMenu(BufferView const & bv, int x, int y) const;
///
std::string contextMenuName() const;
+ ///
+ void addToToc(DocIterator const & dit, bool output_active,
+ UpdateType utype, TocBackend & backend) const; //override
+
protected:
///
void doDispatch(Cursor & cur, FuncRequest & cmd);