class InsetCollapsable : public InsetText {
public:
///
- InsetCollapsable(Buffer const &, InsetText::UsePlain = InsetText::PlainLayout);
+ InsetCollapsable(Buffer *, InsetText::UsePlain = InsetText::PlainLayout);
///
InsetCollapsable(InsetCollapsable const & rhs);
///
docstring toolTip(BufferView const & bv, int x, int y) const;
///
docstring name() const { return from_ascii("Collapsable"); }
-#if 0
- ///
- InsetLayout const & getLayout() const { return *layout_; }
-#endif
- ///
- void setLayout();
- /// (Re-)set the character style parameters from \p tc according
- /// to name()
- void setLayout(DocumentClass const * const tc);
///
void read(Lexer &);
///
///
bool hasSettings() const { return true; }
/// can we go further down on mouse click?
- bool descendable() const;
+ bool descendable(BufferView const & bv) const;
///
void setLabel(docstring const & l);
///
virtual void setButtonLabel() {}
///
- virtual docstring const buttonLabel(BufferView const &) const
- { return labelstring_; }
+ virtual docstring const buttonLabel(BufferView const &) const;
///
bool isOpen(BufferView const & bv) const
{ return geometry(bv) != ButtonOnly; }
///
+ enum CollapseStatus {
+ Collapsed,
+ Open
+ };
+ ///
+ virtual void setStatus(Cursor & cur, CollapseStatus st);
+ ///
CollapseStatus status(BufferView const & bv) const;
/** Of the old CollapseStatus we only keep the values
* Open and Collapsed.
/// Returns the geometry disregarding auto_open_
Geometry geometry() const;
///
- bool allowMultiPar() const;
- ///
bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const;
///
- void setStatus(Cursor & cur, CollapseStatus st);
- ///
bool setMouseHover(bool mouse_hover);
///
- ColorCode backgroundColor() const { return getLayout().bgcolor(); }
+ ColorCode backgroundColor(PainterInfo const &) const
+ { return getLayout().bgcolor(); }
///
ColorCode labelColor() const { return getLayout().labelfont().color(); }
///
- int latex(odocstream &, OutputParams const &) const;
- ///
- int docbook(odocstream &, OutputParams const &) const;
- /// It will rarely be right to call this from subclasses, due
- /// to the fact that it steps counters, etc. Instead, call
- /// InsetText::xhtml().
- docstring xhtml(odocstream &, OutputParams const &) const;
- ///
- void validate(LaTeXFeatures &) const;
- ///
InsetCode lyxCode() const { return COLLAPSABLE_CODE; }
///
virtual bool usePlainLayout() const { return true; }
- /// Is this inset's layout defined in the document's textclass?
- /// May be wrong after textclass change or paste from another document
- bool undefined() const;
- /// the string that is passed to the TOC
- void tocString(odocstream &) const;
///
virtual docstring contextMenu(BufferView const & bv, int x, int y) const;
protected:
///
docstring floatName(std::string const & type) const;
///
- virtual void resetParagraphsFont();
- ///
mutable CollapseStatus status_;
private:
- /// cache for the layout_. Make sure it is in sync with the document class!
- InsetLayout const * layout_;
///
Dimension dimensionCollapsed(BufferView const & bv) const;
///
- /// should paragraphs be forced to use the empty layout?
- virtual bool forcePlainLayout(idx_type = 0) const
- { return getLayout().forcePlainLayout(); }
- /// should the user be allowed to customize alignment, etc.?
- virtual bool allowParagraphCustomization(idx_type = 0) const
- { return getLayout().allowParagraphCustomization(); }
docstring labelstring_;
///
mutable Box button_dim;