#include "InsetText.h"
#include "Box.h"
+#include "TextClass.h"
+#include "TextClassPtr.h"
#include <string>
InsetCollapsable(
BufferParams const &,
CollapseStatus status = Inset::Open,
- InsetLayout const * il = 0
+ TextClassPtr tc = TextClassPtr((TextClass *)0)
);
///
InsetCollapsable(InsetCollapsable const & rhs);
docstring name() const { return from_ascii("Collapsable"); }
InsetLayout const & getLayout(BufferParams const &) const
{ return *layout_; }
+ InsetLayout const & getLayout() const
+ { return *layout_; }
///
void setLayout(BufferParams const &);
- /// (Re-)set the character style parameters from \p il
- void setLayout(InsetLayout const & il);
+ /// (Re-)set the character style parameters from \p tc according
+ /// to name()
+ void setLayout(TextClassPtr tc);
+ ///
+ virtual bool useEmptyLayout() { return true; }
///
void read(Buffer const &, Lexer &);
///
* -------------+-------------------------------
* Classic | *) TopButton, <--x) ButtonOnly
* | LeftButton
- * Minimalistic | ButtonOnly NoButton
+ * Minimalistic | NoButton ButtonOnly
* Conglomerate | SubLabel Corners
* ---------------------------------------------
* *) toggled by openinlined_
virtual bool allowEmpty() const { return layout_->keepempty; }
/// Force inset into LTR environment if surroundings are RTL?
virtual bool forceLTR() const { return layout_->forceltr; }
+ ///
+ virtual bool useEmptyLayout() const { return true; }
protected:
///
virtual void doDispatch(Cursor & cur, FuncRequest & cmd);
///
- void edit(Cursor & cur, bool left);
+ void edit(Cursor & cur, bool front,
+ EntryDirection entry_from = ENTRY_DIRECTION_IGNORE);
///
Inset * editXY(Cursor & cur, int x, int y);
///
///
virtual void resetParagraphsFont();
-protected:
- ///
- InsetLayout const * layout_;
private:
+ /// text class to keep the InsetLayout above in memory
+ TextClassPtr textClass_;
+ /// cache for the layout_. Make sure it is in sync with the text class!
+ InsetLayout const * layout_;
///
Dimension dimensionCollapsed() const;
///