#include "Inset.h"
#include "InsetText.h"
-#include "TextClass.h"
#include "Box.h"
+#include "TextClass.h"
+#include "TextClassPtr.h"
#include <string>
InsetCollapsable(
BufferParams const &,
CollapseStatus status = Inset::Open,
- InsetLayout const * il = 0
+ TextClassPtr tc = TextClassPtr((TextClass *)0)
);
///
InsetCollapsable(InsetCollapsable const & rhs);
-
+ ///
InsetCollapsable * asInsetCollapsable() { return this; }
+ ///
InsetCollapsable const * asInsetCollapsable() const { return this; }
+ ///
+ docstring toolTip(BufferView const & bv, int x, int y) const;
+ ///
docstring name() const { return from_ascii("Collapsable"); }
+ ///
InsetLayout const & getLayout(BufferParams const &) const
- { return *layout_; }
+ { return *layout_; }
+ ///
+ InsetLayout const & getLayout() const
+ { return *layout_; }
///
void setLayout(BufferParams const &);
- /// (Re-)set the character style parameters from \p il
- void setLayout(InsetLayout const & il);
+ /// (Re-)set the character style parameters from \p tc according
+ /// to name()
+ void setLayout(TextClassPtr tc);
+ ///
+ virtual bool useEmptyLayout() { return true; }
///
void read(Buffer const &, Lexer &);
///
/// return x,y of given position relative to the inset's baseline
void cursorPos(BufferView const & bv, CursorSlice const & sl,
- bool boundary, int & x, int & y) const;
+ ///
+ bool boundary, int & x, int & y) const;
///
bool hitButton(FuncRequest const &) const;
///
/// can we go further down on mouse click?
bool descendable() const;
///
+ bool isMacroScope(Buffer const & buf) const;
+ ///
void setLabel(docstring const & l);
///
virtual void setButtonLabel() {}
* -------------+-------------------------------
* Classic | *) TopButton, <--x) ButtonOnly
* | LeftButton
- * Minimalistic | ButtonOnly NoButton
+ * Minimalistic | NoButton ButtonOnly
* Conglomerate | SubLabel Corners
* ---------------------------------------------
* *) toggled by openinlined_
* x) toggled by autoOpen_
*/
- ///
- enum Decoration {
- Classic,
- Minimalistic,
- Conglomerate
- };
/// Default looks
- virtual Decoration decoration() const;
+ virtual InsetDecoration decoration() const;
///
enum Geometry {
TopButton,
///
bool setMouseHover(bool mouse_hover);
///
- virtual ColorCode backgroundColor() const {return layout_->bgcolor; }
-
+ virtual ColorCode backgroundColor() const {return layout_->bgcolor(); }
+ ///
int latex(Buffer const &, odocstream &,
OutputParams const &) const;
///
virtual InsetCode lyxCode() const { return COLLAPSABLE_CODE; }
/// Allow multiple blanks
- virtual bool isFreeSpacing() const { return layout_->freespacing; }
+ virtual bool isFreeSpacing() const { return layout_->isFreeSpacing(); }
/// Don't eliminate empty paragraphs
- virtual bool allowEmpty() const { return layout_->keepempty; }
+ virtual bool allowEmpty() const { return layout_->isKeepEmpty(); }
/// Force inset into LTR environment if surroundings are RTL?
- virtual bool forceLTR() const { return layout_->forceltr; }
-
+ virtual bool forceLTR() const { return layout_->isForceLtr(); }
+ ///
+ virtual bool useEmptyLayout() const { return true; }
+ /// Is this inset's layout defined in the document's textclass?
+ /// May be wrong after textclass change or paste from another document
+ bool undefined() const;
protected:
///
virtual void doDispatch(Cursor & cur, FuncRequest & cmd);
///
- void edit(Cursor & cur, bool left);
+ void edit(Cursor & cur, bool front,
+ EntryDirection entry_from = ENTRY_DIRECTION_IGNORE);
///
Inset * editXY(Cursor & cur, int x, int y);
///
///
virtual void resetParagraphsFont();
-protected:
- ///
- InsetLayout const * layout_;
private:
+ /// text class to keep the InsetLayout above in memory
+ TextClassPtr textClass_;
+ /// cache for the layout_. Make sure it is in sync with the text class!
+ InsetLayout const * layout_;
///
Dimension dimensionCollapsed() const;
///