bool isOpen(BufferView const & bv) const
{ return geometry(bv) != ButtonOnly; }
///
+ enum CollapseStatus {
+ Collapsed,
+ Open
+ };
+ ///
+ virtual void setStatus(Cursor & cur, CollapseStatus st);
+ ///
CollapseStatus status(BufferView const & bv) const;
/** Of the old CollapseStatus we only keep the values
* Open and Collapsed.
///
bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const;
///
- void setStatus(Cursor & cur, CollapseStatus st);
- ///
bool setMouseHover(bool mouse_hover);
///
ColorCode backgroundColor() const { return getLayout().bgcolor(); }