#ifndef INSETCOLLAPSABLE_H
#define INSETCOLLAPSABLE_H
-#include "Inset.h"
#include "InsetText.h"
#include "Box.h"
-#include "TextClass.h"
+
+#include <map>
namespace lyx {
class InsetCollapsable : public InsetText {
public:
///
- InsetCollapsable(Buffer const &, InsetText::UsePlain = InsetText::PlainLayout);
+ InsetCollapsable(Buffer *, InsetText::UsePlain = InsetText::PlainLayout);
///
InsetCollapsable(InsetCollapsable const & rhs);
///
+ virtual ~InsetCollapsable();
+ ///
InsetCollapsable * asInsetCollapsable() { return this; }
///
InsetCollapsable const * asInsetCollapsable() const { return this; }
///
docstring toolTip(BufferView const & bv, int x, int y) const;
///
- docstring name() const { return from_ascii("Collapsable"); }
- ///
- InsetLayout const & getLayout(BufferParams const &) const { return *layout_; }
- ///
- InsetLayout const & getLayout() const { return *layout_; }
- ///
- void setLayout(BufferParams const &);
- /// (Re-)set the character style parameters from \p tc according
- /// to name()
- void setLayout(DocumentClass const * const tc);
- ///
- virtual bool usePlainLayout() { return true; }
+ docstring layoutName() const { return from_ascii("Collapsable"); }
///
void read(Lexer &);
///
bool editable() const;
///
bool hasSettings() const { return true; }
+ ///
+ bool clickable(int x, int y) const;
/// can we go further down on mouse click?
- bool descendable() const;
+ bool descendable(BufferView const & bv) const;
///
void setLabel(docstring const & l);
///
virtual void setButtonLabel() {}
///
- virtual docstring const buttonLabel(BufferView const &) const
- { return labelstring_; }
+ virtual docstring const buttonLabel(BufferView const &) const;
///
bool isOpen(BufferView const & bv) const
{ return geometry(bv) != ButtonOnly; }
///
+ enum CollapseStatus {
+ Collapsed,
+ Open
+ };
+ ///
+ virtual void setStatus(Cursor & cur, CollapseStatus st);
+ ///
CollapseStatus status(BufferView const & bv) const;
/** Of the old CollapseStatus we only keep the values
* Open and Collapsed.
/// Default looks
virtual InsetLayout::InsetDecoration decoration() const;
+ /// Inset font
+ virtual FontInfo getFont() const { return getLayout().font(); }
+ /// Label font
+ virtual FontInfo getLabelfont() const { return getLayout().labelfont(); }
///
enum Geometry {
TopButton,
Geometry geometry(BufferView const & bv) const;
/// Returns the geometry disregarding auto_open_
Geometry geometry() const;
- /// Allow spellchecking, except for insets with latex_language
- bool allowSpellCheck() const { return !forceLTR(); }
- ///
- bool allowMultiPar() const;
///
bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const;
///
- void setStatus(Cursor & cur, CollapseStatus st);
- ///
- bool setMouseHover(bool mouse_hover);
- ///
- ColorCode backgroundColor() const { return layout_->bgcolor(); }
- ///
- int latex(odocstream &, OutputParams const &) const;
+ bool setMouseHover(BufferView const * bv, bool mouse_hover) const;
///
- int docbook(odocstream &, OutputParams const &) const;
- /// It will rarely be right to call this from subclasses, due
- /// to the fact that it steps counters, etc. Instead, call
- /// InsetText::xhtml().
- docstring xhtml(odocstream &, OutputParams const &) const;
+ ColorCode backgroundColor(PainterInfo const &) const
+ { return getLayout().bgcolor(); }
///
- void validate(LaTeXFeatures &) const;
+ ColorCode labelColor() const { return getLayout().labelfont().color(); }
///
InsetCode lyxCode() const { return COLLAPSABLE_CODE; }
- /// Allow multiple blanks
- virtual bool isFreeSpacing() const { return layout_->isFreeSpacing(); }
- /// Don't eliminate empty paragraphs
- virtual bool allowEmpty() const { return layout_->isKeepEmpty(); }
- /// Force inset into LTR environment if surroundings are RTL?
- virtual bool forceLTR() const { return layout_->isForceLtr(); }
///
virtual bool usePlainLayout() const { return true; }
- /// Is this inset's layout defined in the document's textclass?
- /// May be wrong after textclass change or paste from another document
- bool undefined() const;
- /// the string that is passed to the TOC
- void tocString(odocstream &) const;
///
- virtual docstring contextMenu(BufferView const & bv, int x, int y) const;
+ std::string contextMenu(BufferView const & bv, int x, int y) const;
+ ///
+ std::string contextMenuName() const;
+ ///
+ docstring floatName(std::string const & type) const;
protected:
///
void doDispatch(Cursor & cur, FuncRequest & cmd);
///
Inset * editXY(Cursor & cur, int x, int y);
///
- docstring floatName(std::string const & type, BufferParams const &) const;
- ///
- virtual void resetParagraphsFont();
- ///
mutable CollapseStatus status_;
private:
- /// cache for the layout_. Make sure it is in sync with the document class!
- InsetLayout const * layout_;
///
Dimension dimensionCollapsed(BufferView const & bv) const;
///
- /// should paragraphs be forced to use the empty layout?
- virtual bool forcePlainLayout(idx_type = 0) const
- { return getLayout().forcePlainLayout(); }
- /// should the user be allowed to customize alignment, etc.?
- virtual bool allowParagraphCustomization(idx_type = 0) const
- { return getLayout().allowParagraphCustomization(); }
docstring labelstring_;
///
mutable Box button_dim;
/// dependent on the bufferview, compare with MathMacro::editing_.
mutable std::map<BufferView const *, bool> auto_open_;
/// changes color when mouse enters/leaves this inset
- bool mouse_hover_;
+ mutable std::map<BufferView const *, bool> mouse_hover_;
};
} // namespace lyx