namespace lyx {
-InsetCollapsable::CollapseStatus InsetCollapsable::status() const
+InsetCollapsable::CollapseStatus InsetCollapsable::status(BufferView const & bv) const
{
if (decoration() == InsetLayout::CONGLOMERATE)
return status_;
- return autoOpen_ ? Open : status_;
+ return auto_open_[&bv] ? Open : status_;
+}
+
+
+InsetCollapsable::Geometry InsetCollapsable::geometry(BufferView const & bv) const
+{
+ switch (decoration()) {
+ case InsetLayout::CLASSIC:
+ if (status(bv) == Open)
+ return openinlined_ ? LeftButton : TopButton;
+ return ButtonOnly;
+
+ case InsetLayout::MINIMALISTIC:
+ return status(bv) == Open ? NoButton : ButtonOnly ;
+
+ case InsetLayout::CONGLOMERATE:
+ return status(bv) == Open ? SubLabel : Corners ;
+
+ case InsetLayout::DEFAULT:
+ break; // this shouldn't happen
+ }
+
+ // dummy return value to shut down a warning,
+ // this is dead code.
+ return NoButton;
}
{
switch (decoration()) {
case InsetLayout::CLASSIC:
- if (status() == Open)
+ if (status_ == Open)
return openinlined_ ? LeftButton : TopButton;
return ButtonOnly;
case InsetLayout::MINIMALISTIC:
- return status() == Open ? NoButton : ButtonOnly ;
+ return status_ == Open ? NoButton : ButtonOnly ;
case InsetLayout::CONGLOMERATE:
- return status() == Open ? SubLabel : Corners ;
+ return status_ == Open ? SubLabel : Corners ;
case InsetLayout::DEFAULT:
break; // this shouldn't happen
}
-InsetCollapsable::InsetCollapsable(Buffer const & buf)
- : InsetText(buf), status_(Inset::Open),
- openinlined_(false), autoOpen_(false), mouse_hover_(false)
+InsetCollapsable::InsetCollapsable(Buffer const & buf, InsetText::UsePlain ltype)
+ : InsetText(buf, ltype), status_(Inset::Open),
+ openinlined_(false), mouse_hover_(false)
{
- DocumentClass const & dc = buf.params().documentClass();
- setLayout(&dc);
+ setLayout(&buf.params().documentClass());
setAutoBreakRows(true);
setDrawFrame(true);
setFrameColor(Color_collapsableframe);
- paragraphs().back().setPlainLayout(dc);
}
labelstring_(rhs.labelstring_),
button_dim(rhs.button_dim),
openinlined_(rhs.openinlined_),
- autoOpen_(rhs.autoOpen_),
+ auto_open_(rhs.auto_open_),
// the sole purpose of this copy constructor
mouse_hover_(false)
{
docstring InsetCollapsable::toolTip(BufferView const & bv, int x, int y) const
{
- Dimension dim = dimensionCollapsed();
- if (geometry() == NoButton)
+ Dimension dim = dimensionCollapsed(bv);
+ if (geometry(bv) == NoButton)
return translateIfPossible(layout_->labelstring());
- if (x > xo(bv) + dim.wid || y > yo(bv) + dim.des || isOpen())
+ if (x > xo(bv) + dim.wid || y > yo(bv) + dim.des || isOpen(bv))
return docstring();
OutputParams rp(&buffer().params().encoding());
}
-Dimension InsetCollapsable::dimensionCollapsed() const
+Dimension InsetCollapsable::dimensionCollapsed(BufferView const & bv) const
{
LASSERT(layout_, /**/);
Dimension dim;
theFontMetrics(layout_->labelfont()).buttonText(
- labelstring_, dim.wid, dim.asc, dim.des);
+ buttonLabel(bv), dim.wid, dim.asc, dim.des);
return dim;
}
{
LASSERT(layout_, /**/);
- autoOpen_ = mi.base.bv->cursor().isInside(this);
+ auto_open_[mi.base.bv] = mi.base.bv->cursor().isInside(this);
FontInfo tmpfont = mi.base.font;
mi.base.font = layout_->font();
mi.base.font.realize(tmpfont);
- switch (geometry()) {
+ BufferView const & bv = *mi.base.bv;
+
+ switch (geometry(bv)) {
case NoButton:
InsetText::metrics(mi, dim);
break;
int w = 0;
int a = 0;
int d = 0;
- theFontMetrics(font).rectText(labelstring_, w, a, d);
+ theFontMetrics(font).rectText(buttonLabel(bv), w, a, d);
dim.des += a + d;
break;
}
case TopButton:
case LeftButton:
case ButtonOnly:
- dim = dimensionCollapsed();
- if (geometry() == TopButton || geometry() == LeftButton) {
+ dim = dimensionCollapsed(bv);
+ if (geometry(bv) == TopButton
+ || geometry(bv) == LeftButton) {
Dimension textdim;
InsetText::metrics(mi, textdim);
openinlined_ = (textdim.wid + dim.wid) < mi.base.textwidth;
void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const
{
LASSERT(layout_, /**/);
+ BufferView const & bv = *pi.base.bv;
- autoOpen_ = pi.base.bv->cursor().isInside(this);
+ auto_open_[&bv] = bv.cursor().isInside(this);
FontInfo tmpfont = pi.base.font;
pi.base.font = layout_->font();
pi.base.font.realize(tmpfont);
// Draw button first -- top, left or only
- Dimension dimc = dimensionCollapsed();
+ Dimension dimc = dimensionCollapsed(bv);
- if (geometry() == TopButton ||
- geometry() == LeftButton ||
- geometry() == ButtonOnly) {
+ if (geometry(*pi.base.bv) == TopButton ||
+ geometry(*pi.base.bv) == LeftButton ||
+ geometry(*pi.base.bv) == ButtonOnly) {
button_dim.x1 = x + 0;
button_dim.x2 = x + dimc.width();
button_dim.y1 = y - dimc.asc;
button_dim.y2 = y + dimc.des;
- pi.pain.buttonText(x, y, labelstring_, layout_->labelfont(),
+ pi.pain.buttonText(x, y, buttonLabel(bv), layout_->labelfont(),
mouse_hover_);
} else {
button_dim.x1 = 0;
button_dim.y2 = 0;
}
- Dimension const textdim = InsetText::dimension(*pi.base.bv);
+ Dimension const textdim = InsetText::dimension(bv);
int const baseline = y;
int textx, texty;
- switch (geometry()) {
+ switch (geometry(bv)) {
case LeftButton:
textx = x + dimc.width();
texty = baseline;
const_cast<InsetCollapsable *>(this)->setDrawFrame(true);
int desc = textdim.descent();
- if (geometry() == Corners)
+ if (geometry(bv) == Corners)
desc -= 3;
const int xx1 = x + TEXT_TO_INSET_OFFSET - 1;
y + desc - 4, layout_->labelfont().color());
// the label below the text. Can be toggled.
- if (geometry() == SubLabel) {
+ if (geometry(bv) == SubLabel) {
FontInfo font(layout_->labelfont());
font.realize(sane_font);
font.decSize();
int w = 0;
int a = 0;
int d = 0;
- theFontMetrics(font).rectText(labelstring_, w, a, d);
+ theFontMetrics(font).rectText(buttonLabel(bv), w, a, d);
int const ww = max(textdim.wid, w);
pi.pain.rectText(x + (ww - w) / 2, y + desc + a,
- labelstring_, font, Color_none, Color_none);
+ buttonLabel(bv), font, Color_none, Color_none);
desc += d;
}
// a visual cue when the cursor is inside the inset
- Cursor & cur = pi.base.bv->cursor();
+ Cursor const & cur = bv.cursor();
if (cur.isInside(this)) {
y -= textdim.asc;
y += 3;
void InsetCollapsable::cursorPos(BufferView const & bv,
CursorSlice const & sl, bool boundary, int & x, int & y) const
{
- if (geometry() == ButtonOnly)
+ if (geometry(bv) == ButtonOnly)
status_ = Open;
- LASSERT(geometry() != ButtonOnly, /**/);
+ LASSERT(geometry(bv) != ButtonOnly, /**/);
InsetText::cursorPos(bv, sl, boundary, x, y);
Dimension const textdim = InsetText::dimension(bv);
- switch (geometry()) {
+ switch (geometry(bv)) {
case LeftButton:
- x += dimensionCollapsed().wid;
+ x += dimensionCollapsed(bv).wid;
break;
case TopButton: {
- y += dimensionCollapsed().des + textdim.asc;
+ y += dimensionCollapsed(bv).des + textdim.asc;
break;
}
case NoButton:
Inset * InsetCollapsable::editXY(Cursor & cur, int x, int y)
{
//lyxerr << "InsetCollapsable: edit xy" << endl;
- if (geometry() == ButtonOnly
+ if (geometry(cur.bv()) == ButtonOnly
|| (button_dim.contains(x, y)
- && geometry() != NoButton))
+ && geometry(cur.bv()) != NoButton))
return this;
cur.push(*this);
return InsetText::editXY(cur, x, y);
cur.noUpdate();
break;
}
- } else if (geometry() != ButtonOnly)
+ } else if (geometry(cur.bv()) != ButtonOnly)
InsetText::doDispatch(cur, cmd);
else
cur.undispatched();
case LFUN_MOUSE_TRIPLE:
if (hitButton(cmd))
cur.noUpdate();
- else if (geometry() != ButtonOnly)
+ else if (geometry(cur.bv()) != ButtonOnly)
InsetText::doDispatch(cur, cmd);
else
cur.undispatched();
case LFUN_MOUSE_RELEASE:
if (!hitButton(cmd)) {
// The mouse click has to be within the inset!
- if (geometry() != ButtonOnly)
+ if (geometry(cur.bv()) != ButtonOnly)
InsetText::doDispatch(cur, cmd);
else
cur.undispatched();
// toggle the inset visual state.
cur.dispatched();
cur.updateFlags(Update::Force | Update::FitCursor);
- if (geometry() == ButtonOnly) {
+ if (geometry(cur.bv()) == ButtonOnly) {
setStatus(cur, Open);
edit(cur, true);
}
else if (cmd.argument() == "toggle" || cmd.argument().empty())
if (status_ == Open) {
setStatus(cur, Collapsed);
- if (geometry() == ButtonOnly)
+ if (geometry(cur.bv()) == ButtonOnly)
cur.top().forwardPos();
} else
setStatus(cur, Open);
void InsetCollapsable::resetParagraphsFont()
{
- Font font;
- font.fontInfo() = inherit_font;
+ Font font(inherit_font, buffer().params().language);
if (layout_->isForceLtr())
font.setLanguage(latex_language);
if (layout_->isPassThru()) {
if (decoration() == InsetLayout::CONGLOMERATE)
return from_ascii("context-conglomerate");
- if (geometry() == NoButton)
+ if (geometry(bv) == NoButton)
return from_ascii("context-collapsable");
- Dimension dim = dimensionCollapsed();
+ Dimension dim = dimensionCollapsed(bv);
if (x < xo(bv) + dim.wid && y < yo(bv) + dim.des)
return from_ascii("context-collapsable");