#include "Lexer.h"
#include "MetricsInfo.h"
#include "OutputParams.h"
+#include "TextClass.h"
#include "frontends/FontMetrics.h"
#include "frontends/Painter.h"
docstring InsetCollapsable::toolTip(BufferView const & bv, int x, int y) const
{
- Dimension dim = dimensionCollapsed(bv);
+ Dimension const dim = dimensionCollapsed(bv);
if (geometry(bv) == NoButton)
return translateIfPossible(getLayout().labelstring());
if (x > xo(bv) + dim.wid || y > yo(bv) + dim.des || isOpen(bv))
bool InsetCollapsable::setMouseHover(BufferView const * bv, bool mouse_hover)
+ const
{
mouse_hover_[bv] = mouse_hover;
return true;
const int xx2 = x + textdim.wid - TEXT_TO_INSET_OFFSET + 1;
pi.pain.line(xx1, y + desc - 4,
xx1, y + desc,
- labelColor());
+ Color_foreground);
if (status_ == Open)
pi.pain.line(xx1, y + desc,
xx2, y + desc,
- labelColor());
+ Color_foreground);
else {
// Make status_ value visible:
pi.pain.line(xx1, y + desc,
xx1 + 4, y + desc,
- labelColor());
+ Color_foreground);
pi.pain.line(xx2 - 4, y + desc,
xx2, y + desc,
- labelColor());
+ Color_foreground);
}
pi.pain.line(x + textdim.wid - 3, y + desc, x + textdim.wid - 3,
- y + desc - 4, labelColor());
+ y + desc - 4, Color_foreground);
// the label below the text. Can be toggled.
if (geometry(bv) == SubLabel) {
if (cur.isInside(this)) {
y -= textdim.asc;
y += 3;
- pi.pain.line(xx1, y + 4, xx1, y, labelColor());
- pi.pain.line(xx1 + 4, y, xx1, y, labelColor());
- pi.pain.line(xx2, y + 4, xx2, y,
- labelColor());
- pi.pain.line(xx2 - 4, y, xx2, y,
- labelColor());
+ pi.pain.line(xx1, y + 4, xx1, y, Color_foreground);
+ pi.pain.line(xx1 + 4, y, xx1, y, Color_foreground);
+ pi.pain.line(xx2, y + 4, xx2, y, Color_foreground);
+ pi.pain.line(xx2 - 4, y, xx2, y, Color_foreground);
}
break;
}
}
+bool InsetCollapsable::clickable(int x, int y) const
+{
+ FuncRequest cmd(LFUN_NOACTION, x, y, mouse_button::none);
+ return hitButton(cmd);
+}
+
+
docstring const InsetCollapsable::getNewLabel(docstring const & l) const
{
docstring label;
case mouse_button::button4:
case mouse_button::button5:
// Nothing to do.
- cur.noUpdate();
+ cur.noScreenUpdate();
break;
}
} else if (geometry(cur.bv()) != ButtonOnly)
case LFUN_MOUSE_DOUBLE:
case LFUN_MOUSE_TRIPLE:
if (hitButton(cmd))
- cur.noUpdate();
+ cur.noScreenUpdate();
else if (geometry(cur.bv()) != ButtonOnly)
InsetText::doDispatch(cur, cmd);
else
}
if (cmd.button() != mouse_button::button1) {
// Nothing to do.
- cur.noUpdate();
+ cur.noScreenUpdate();
break;
}
// if we are selecting, we do not want to
// Left button is clicked, the user asks to
// toggle the inset visual state.
cur.dispatched();
- cur.updateFlags(Update::Force | Update::FitCursor);
+ cur.screenUpdateFlags(Update::Force | Update::FitCursor);
if (geometry(cur.bv()) == ButtonOnly) {
setStatus(cur, Open);
edit(cur, true);
else if (cmd.argument() == "close")
setStatus(cur, Collapsed);
else if (cmd.argument() == "toggle" || cmd.argument().empty())
- if (status_ == Open) {
+ if (status_ == Open)
setStatus(cur, Collapsed);
- if (geometry(cur.bv()) == ButtonOnly)
- cur.top().forwardPos();
- } else
+ else
setStatus(cur, Open);
else // if assign or anything else
cur.undispatched();
docstring const InsetCollapsable::buttonLabel(BufferView const & bv) const
{
- docstring const label = labelstring_.empty() ?
- translateIfPossible(getLayout().labelstring()) : labelstring_;
InsetLayout const & il = getLayout();
+ docstring const label = labelstring_.empty() ?
+ translateIfPossible(il.labelstring()) : labelstring_;
if (!il.contentaslabel() || geometry(bv) != ButtonOnly)
return label;
return getNewLabel(label);
docstring InsetCollapsable::contextMenu(BufferView const & bv, int x,
int y) const
{
+ docstring context_menu = contextMenuName();
+ docstring const it_context_menu = InsetText::contextMenuName();
if (decoration() == InsetLayout::CONGLOMERATE)
- return from_ascii("context-conglomerate");
+ return context_menu + ";" + it_context_menu;
+
+ docstring const ic_context_menu = InsetCollapsable::contextMenuName();
+ if (ic_context_menu != context_menu)
+ context_menu += ";" + ic_context_menu;
if (geometry(bv) == NoButton)
- return from_ascii("context-collapsable");
+ return context_menu + ";" + it_context_menu;
Dimension dim = dimensionCollapsed(bv);
if (x < xo(bv) + dim.wid && y < yo(bv) + dim.des)
- return from_ascii("context-collapsable");
+ return context_menu;
+
+ return it_context_menu;
+}
+
- return InsetText::contextMenu(bv, x, y);
+docstring InsetCollapsable::contextMenuName() const
+{
+ if (decoration() == InsetLayout::CONGLOMERATE)
+ return from_ascii("context-conglomerate");
+ else
+ return from_ascii("context-collapsable");
}
} // namespace lyx