InsetCollapsable::Geometry InsetCollapsable::geometry() const
{
switch (decoration()) {
- case Classic:
- if (status() == Open) {
- if (openinlined_)
- return LeftButton;
- else
- return TopButton;
- } else
- return ButtonOnly;
+ case InsetLayout::Classic:
+ if (status() == Open)
+ return openinlined_ ? LeftButton : TopButton;
+ return ButtonOnly;
- case Minimalistic:
+ case InsetLayout::Minimalistic:
return status() == Open ? NoButton : ButtonOnly ;
- case Conglomerate:
+ case InsetLayout::Conglomerate:
return status() == Open ? SubLabel : Corners ;
+
+ case InsetLayout::Default:
+ break; // this shouldn't happen
}
// dummy return value to shut down a warning,
}
-InsetCollapsable::InsetCollapsable(BufferParams const & bp,
- CollapseStatus status, TextClassPtr tc)
- : InsetText(bp), status_(status),
+InsetCollapsable::InsetCollapsable(Buffer const & buf,
+ CollapseStatus status, DocumentClass * dc)
+ : InsetText(buf), status_(status),
openinlined_(false), autoOpen_(false), mouse_hover_(false)
{
- setLayout(tc);
+ setLayout(dc);
setAutoBreakRows(true);
setDrawFrame(true);
setFrameColor(Color_collapsableframe);
- paragraphs().back().layout(bp.getTextClass().emptyLayout());
+ paragraphs().back().setLayout(buf.params().documentClass().emptyLayout());
}
InsetCollapsable::InsetCollapsable(InsetCollapsable const & rhs)
: InsetText(rhs),
- textClass_(rhs.textClass_),
layout_(rhs.layout_),
labelstring_(rhs.labelstring_),
button_dim(rhs.button_dim),
Dimension dim = dimensionCollapsed();
if (geometry() == NoButton)
return layout_->labelstring();
- else if (x > xo(bv) + dim.wid || y > yo(bv) + dim.des)
+ if (x > xo(bv) + dim.wid || y > yo(bv) + dim.des)
return docstring();
switch (status_) {
void InsetCollapsable::setLayout(BufferParams const & bp)
{
- setLayout(bp.getTextClassPtr());
+ setLayout(bp.documentClassPtr());
}
-void InsetCollapsable::setLayout(TextClassPtr tc)
+void InsetCollapsable::setLayout(DocumentClass const * const dc)
{
- textClass_ = tc;
- if ( tc.get() != 0 ) {
- layout_ = &tc->insetlayout(name());
+ if (dc) {
+ layout_ = &(dc->insetLayout(name()));
labelstring_ = layout_->labelstring();
} else {
- layout_ = &TextClass::emptyInsetLayout();
+ layout_ = &DocumentClass::emptyInsetLayout();
labelstring_ = _("UNDEFINED");
}
}
-void InsetCollapsable::write(Buffer const & buf, ostream & os) const
+void InsetCollapsable::write(ostream & os) const
{
os << "status ";
switch (status_) {
break;
}
os << "\n";
- text_.write(buf, os);
+ text_.write(buffer(), os);
}
-void InsetCollapsable::read(Buffer const & buf, Lexer & lex)
+void InsetCollapsable::read(Lexer & lex)
{
bool token_found = false;
if (lex.isOK()) {
lex.pushToken(token);
}
}
- //this must be set before we enter InsetText::read()
- setLayout(buf.params());
+ // this must be set before we enter InsetText::read()
+ setLayout(buffer().params());
- InsetText::read(buf, lex);
+ InsetText::read(lex);
if (!token_found)
status_ = isOpen() ? Open : Collapsed;
case LeftButton:
case ButtonOnly:
dim = dimensionCollapsed();
- if (geometry() == TopButton
- || geometry() == LeftButton) {
+ if (geometry() == TopButton || geometry() == LeftButton) {
Dimension textdim;
InsetText::metrics(mi, textdim);
openinlined_ = (textdim.wid + dim.wid) < mi.base.textwidth;
xx2, y + desc,
layout_->labelfont().color());
}
- pi.pain.line(x + textdim.wid - 3, y + desc, x + textdim.wid - 3, y + desc - 4,
- layout_->labelfont().color());
+ pi.pain.line(x + textdim.wid - 3, y + desc, x + textdim.wid - 3,
+ y + desc - 4, layout_->labelfont().color());
// the label below the text. Can be toggled.
if (geometry() == SubLabel) {
}
-void InsetCollapsable::edit(Cursor & cur, bool front, EntryDirection entry_from)
+void InsetCollapsable::edit(
+ Cursor & cur, bool front, EntryDirection entry_from)
{
//lyxerr << "InsetCollapsable: edit left/right" << endl;
cur.push(*this);
case LFUN_MOUSE_RELEASE:
if (cmd.button() == mouse_button::button3) {
// There is no button to right click:
- if (decoration() == Minimalistic ||
+ if (decoration() == InsetLayout::Minimalistic ||
geometry() == Corners ||
geometry() == SubLabel ||
geometry() == NoButton
case LFUN_FONT_STATE:
case LFUN_FONT_UNDERLINE:
case LFUN_FOOTNOTE_INSERT:
- case LFUN_HFILL_INSERT:
case LFUN_HYPERLINK_INSERT:
case LFUN_INDEX_INSERT:
case LFUN_INDEX_PRINT:
case LFUN_TABULAR_INSERT:
case LFUN_TOC_INSERT:
case LFUN_WRAP_INSERT:
- if (layout_->isPassThru()) {
- flag.enabled(false);
- return true;
- } else
- return InsetText::getStatus(cur, cmd, flag);
+ if (layout_->isPassThru()) {
+ flag.enabled(false);
+ return true;
+ } else
+ return InsetText::getStatus(cur, cmd, flag);
case LFUN_INSET_TOGGLE:
- if (cmd.argument() == "open" || cmd.argument() == "close" ||
- cmd.argument() == "toggle")
+ if ((cmd.argument() == "open" && status_ == Open)
+ || (cmd.argument() == "close" && status_ != Open)
+ || cmd.argument() == "toggle")
flag.enabled(true);
else
flag.enabled(false);
}
-docstring InsetCollapsable::floatName(string const & type, BufferParams const & bp) const
+docstring InsetCollapsable::floatName(
+ string const & type, BufferParams const & bp) const
{
- FloatList const & floats = bp.getTextClass().floats();
+ FloatList const & floats = bp.documentClass().floats();
FloatList::const_iterator it = floats[type];
// FIXME UNICODE
return (it == floats.end()) ? from_ascii(type) : bp.B_(it->second.name());
}
-InsetCollapsable::Decoration InsetCollapsable::decoration() const
-{
- if (!layout_ || layout_->decoration() == "classic")
- return Classic;
- if (layout_->decoration() == "minimalistic")
- return Minimalistic;
- if (layout_->decoration() == "conglomerate")
- return Conglomerate;
- if (lyxCode() == FLEX_CODE)
- // FIXME: Is this really necessary?
- return Conglomerate;
- return Classic;
-}
-
-
-bool InsetCollapsable::isMacroScope(Buffer const &) const
+InsetLayout::InsetDecoration InsetCollapsable::decoration() const
{
- // layout_ == 0 leads to no latex output, so ignore
- // the macros outside
if (!layout_)
- return true;
-
- // see InsetCollapsable::latex(...) below. In these case
- // an environment is opened there
- if (!layout_->latexname().empty())
- return true;
-
- return false;
+ return InsetLayout::Classic;
+ InsetLayout::InsetDecoration const dec = layout_->decoration();
+ switch (dec) {
+ case InsetLayout::Classic:
+ case InsetLayout::Minimalistic:
+ case InsetLayout::Conglomerate:
+ return dec;
+ case InsetLayout::Default:
+ break;
+ }
+ if (lyxCode() == FLEX_CODE)
+ return InsetLayout::Conglomerate;
+ return InsetLayout::Classic;
}
-int InsetCollapsable::latex(Buffer const & buf, odocstream & os,
+int InsetCollapsable::latex(odocstream & os,
OutputParams const & runparams) const
{
// FIXME: What should we do layout_ is 0?
rp.verbatim = true;
if (layout_->isNeedProtect())
rp.moving_arg = true;
- int i = InsetText::latex(buf, os, rp);
+ int i = InsetText::latex(os, rp);
if (!layout_->latexname().empty()) {
if (layout_->latextype() == "command") {
os << "}";
bool InsetCollapsable::undefined() const
{
docstring const & n = getLayout().name();
- return n.empty() || n == TextClass::emptyInsetLayout().name();
+ return n.empty() || n == DocumentClass::emptyInsetLayout().name();
}
+docstring InsetCollapsable::contextMenu(BufferView const & bv, int x,
+ int y) const
+{
+ if (geometry() == NoButton)
+ return from_ascii("context-collapsable");
+
+ Dimension dim = dimensionCollapsed();
+ if (x < xo(bv) + dim.wid && y < yo(bv) + dim.des)
+ //FIXME: We should offer the "context-collapsable" menu here too but
+ // this is not possible right now because the cursor must be set first.
+ return docstring();
+
+ return InsetText::contextMenu(bv, x, y);
+}
+
} // namespace lyx