view_[&bv].button_dim_.y2 = 0;
}
- Dimension const textdim = InsetText::dimension(bv);
+ Dimension const textdim = dimensionHelper(bv);
int const baseline = y;
int textx, texty;
Geometry g = geometry(bv);
status_ = Open;
InsetText::cursorPos(bv, sl, boundary, x, y);
- Dimension const textdim = InsetText::dimension(bv);
+ Dimension const textdim = dimensionHelper(bv);
switch (geometry(bv)) {
case LeftButton: