#include "FuncStatus.h"
#include "gettext.h"
#include "Color.h"
+#include "LaTeXFeatures.h"
#include "Lexer.h"
#include "FuncRequest.h"
#include "MetricsInfo.h"
namespace lyx {
-using graphics::PreviewLoader;
-
using std::endl;
using std::string;
-using std::max;
-using std::min;
using std::ostream;
{
switch (decoration()) {
case Classic:
- if (status_ == Open || autoOpen_) {
+ if (status() == Open) {
if (openinlined_)
return LeftButton;
else
return TopButton;
} else
return ButtonOnly;
- break;
+
case Minimalistic:
- return NoButton;
- break;
+ return status() == Open ? NoButton : ButtonOnly ;
+
case Conglomerate:
- return ( status_ == Open ? SubLabel : Corners );
- break;
+ return status() == Open ? SubLabel : Corners ;
}
+
+ // dummy return value to shut down a warning,
+ // this is dead code.
+ return NoButton;
}
InsetCollapsable::InsetCollapsable
(BufferParams const & bp, CollapseStatus status)
- : InsetText(bp), label(from_ascii("Label")), status_(status),
+ : InsetText(bp), status_(status),
openinlined_(false), autoOpen_(false), mouse_hover_(false)
{
setAutoBreakRows(true);
setDrawFrame(true);
setFrameColor(Color::collapsableframe);
setButtonLabel();
+ // Fallback for lacking inset layout item
+ layout_.bgcolor = Color::background;
}
button_dim(rhs.button_dim),
topx(rhs.topx),
topbaseline(rhs.topbaseline),
- label(rhs.label),
layout_(rhs.layout_),
status_(rhs.status_),
openinlined_(rhs.openinlined_),
autoOpen_(rhs.autoOpen_),
- textdim_(rhs.textdim_),
// the sole purpose of this copy constructor
mouse_hover_(false)
{
void InsetCollapsable::setLayout(BufferParams const & bp)
{
- setLabelFont(getLayout(bp).labelfont);
- setLabel(getLayout(bp).labelstring);
+ layout_ = getLayout(bp);
}
{
Dimension dim;
theFontMetrics(layout_.labelfont).buttonText(
- label, dim.wid, dim.asc, dim.des);
+ layout_.labelstring, dim.wid, dim.asc, dim.des);
return dim;
}
bool InsetCollapsable::metrics(MetricsInfo & mi, Dimension & dim) const
{
+ using std::max;
+
autoOpen_ = mi.base.bv->cursor().isInside(this);
- mi.base.textwidth -= (int) (1.5 * TEXT_TO_INSET_OFFSET);
+ mi.base.textwidth -= int(1.5 * TEXT_TO_INSET_OFFSET);
- switch (decoration()) {
- case Minimalistic:
- case Conglomerate:
+ switch (geometry()) {
+ case NoButton:
InsetText::metrics(mi, dim);
break;
- case Classic:
+ case Corners:
+ InsetText::metrics(mi, dim);
+ dim.des -= 3;
+ dim.asc -= 3;
+ break;
+ case SubLabel: {
+ InsetText::metrics(mi, dim);
+ // consider width of the inset label
+ Font font(layout_.labelfont);
+ font.realize(Font(Font::ALL_SANE));
+ font.decSize();
+ font.decSize();
+ int w = 0;
+ int a = 0;
+ int d = 0;
+ docstring s = layout_.labelstring;
+ theFontMetrics(font).rectText(s, w, a, d);
+ dim.wid = max(dim.wid, w);
+ dim.des += ascent();
+ break;
+ }
+ case TopButton:
+ case LeftButton:
+ case ButtonOnly:
dim = dimensionCollapsed();
if (geometry() == TopButton
|| geometry() == LeftButton) {
- InsetText::metrics(mi, textdim_);
- // This expression should not contain mi.base.texwidth
- openinlined_ = !hasFixedWidth()
- && textdim_.wid < 0.5 * mi.base.bv->workWidth();
+ Dimension textdim;
+ InsetText::metrics(mi, textdim);
+ openinlined_ = (textdim.wid + dim.wid) < mi.base.textwidth;
if (openinlined_) {
- // Correct for button width, and re-fit
- mi.base.textwidth -= dim.wid;
- InsetText::metrics(mi, textdim_);
- dim.wid += textdim_.wid;
- dim.des = max(dim.des - textdim_.asc + dim.asc, textdim_.des);
- dim.asc = textdim_.asc;
+ // Correct for button width.
+ dim.wid += textdim.wid;
+ dim.des = max(dim.des - textdim.asc + dim.asc, textdim.des);
+ dim.asc = textdim.asc;
} else {
- dim.des += textdim_.height() + TEXT_TO_BOTTOM_OFFSET;
- dim.wid = max(dim.wid, textdim_.wid);
+ dim.des += textdim.height() + TEXT_TO_BOTTOM_OFFSET;
+ dim.wid = max(dim.wid, textdim.wid);
if (hasFixedWidth())
dim.wid = max(dim.wid, mi.base.textwidth);
}
}
dim.asc += TEXT_TO_INSET_OFFSET;
dim.des += TEXT_TO_INSET_OFFSET;
- dim.wid += (int) (1.5 * TEXT_TO_INSET_OFFSET);
- mi.base.textwidth += (int) (1.5 * TEXT_TO_INSET_OFFSET);
+ dim.wid += int(1.5 * TEXT_TO_INSET_OFFSET);
+ mi.base.textwidth += int(1.5 * TEXT_TO_INSET_OFFSET);
bool const changed = dim_ != dim;
dim_ = dim;
return changed;
void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const
{
- const int xx = x + TEXT_TO_INSET_OFFSET;
-
- if (decoration() == Minimalistic) {
- InsetText::draw(pi, xx, y);
- } else {
- Dimension dimc = dimensionCollapsed();
- int const top = y - ascent() + TEXT_TO_INSET_OFFSET;
+ autoOpen_ = pi.base.bv->cursor().isInside(this);
+ int const old_color = pi.background_color;
+ pi.background_color = backgroundColor();
+ int const xx = x + TEXT_TO_INSET_OFFSET;
+
+ // Draw button first -- top, left or only
+ Dimension dimc = dimensionCollapsed();
+ int const top = y - ascent() + TEXT_TO_INSET_OFFSET;
+ if (geometry() == TopButton ||
+ geometry() == LeftButton ||
+ geometry() == ButtonOnly) {
button_dim.x1 = xx + 0;
button_dim.x2 = xx + dimc.width();
button_dim.y1 = top;
button_dim.y2 = top + dimc.height();
- pi.pain.buttonText(xx, top + dimc.asc, label, layout_.labelfont, mouse_hover_);
+ pi.pain.buttonText(xx, top + dimc.asc, layout_.labelstring, layout_.labelfont, mouse_hover_);
+ } else {
+ button_dim.x1 = 0;
+ button_dim.y1 = 0;
+ button_dim.x2 = 0;
+ button_dim.y2 = 0;
+ }
- int textx, texty;
- switch (geometry()) {
- case LeftButton:
- textx = xx + dimc.width();
- texty = top + textdim_.asc;
- InsetText::draw(pi, textx, texty);
- break;
- case TopButton:
- textx = xx;
- texty = top + dimc.height() + textdim_.asc;
- InsetText::draw(pi, textx, texty);
- break;
- case ButtonOnly:
- break;
- case NoButton:
- textx = xx;
- texty = top + textdim_.asc;
- InsetText::draw(pi, textx, texty);
- break;
- case SubLabel:
- case Corners:
- // FIXME add handling of SubLabel, Corners
- // still in CharStyle
- break;
+ int textx, texty;
+ switch (geometry()) {
+ case LeftButton:
+ textx = xx + dimc.width();
+ texty = top;
+ InsetText::draw(pi, textx, texty);
+ break;
+ case TopButton:
+ textx = xx;
+ texty = top + dimc.height();
+ InsetText::draw(pi, textx, texty);
+ break;
+ case ButtonOnly:
+ break;
+ case NoButton:
+ textx = xx;
+ texty = y;
+ InsetText::draw(pi, textx, texty);
+ break;
+ case SubLabel:
+ case Corners:
+ textx = xx;
+ texty = y;
+ const_cast<InsetCollapsable *>(this)->setDrawFrame(false);
+ InsetText::draw(pi, textx, texty);
+ const_cast<InsetCollapsable *>(this)->setDrawFrame(true);
+
+ int desc = InsetText::descent();
+ if (geometry() == SubLabel)
+ desc -= ascent();
+ else
+ desc -= 3;
+
+ const int xx1 = xx + border_ - 1;
+ const int xx2 = x + dim_.wid - border_
+ - TEXT_TO_INSET_OFFSET + 1;
+ pi.pain.line(xx1, y + desc - 4,
+ xx1, y + desc,
+ layout_.labelfont.color());
+ if (internalStatus() == Open)
+ pi.pain.line(xx1, y + desc,
+ xx2, y + desc,
+ layout_.labelfont.color());
+ else {
+ // Make status_ value visible:
+ pi.pain.line(xx1, y + desc,
+ xx1 + 4, y + desc,
+ layout_.labelfont.color());
+ pi.pain.line(xx2 - 4, y + desc,
+ xx2, y + desc,
+ layout_.labelfont.color());
+ }
+ pi.pain.line(x + dim_.wid - 3, y + desc, x + dim_.wid - 3, y + desc - 4,
+ layout_.labelfont.color());
+
+ // the label below the text. Can be toggled.
+ if (geometry() == SubLabel) {
+ Font font(layout_.labelfont);
+ font.realize(Font(Font::ALL_SANE));
+ font.decSize();
+ font.decSize();
+ int w = 0;
+ int a = 0;
+ int d = 0;
+ // FIXME UNICODE
+ docstring s = layout_.labelstring;
+ theFontMetrics(font).rectText(s, w, a, d);
+ pi.pain.rectText(x + (dim_.wid - w) / 2, y + desc + a,
+ s, font, Color::none, Color::none);
}
+
+ // a visual clue when the cursor is inside the inset
+ Cursor & cur = pi.base.bv->cursor();
+ if (cur.isInside(this)) {
+ y -= ascent();
+ y += 3;
+ pi.pain.line(xx1, y + 4, xx1, y, layout_.labelfont.color());
+ pi.pain.line(xx1 + 4, y, xx1, y, layout_.labelfont.color());
+ pi.pain.line(xx2, y + 4, x + dim_.wid - 3, y,
+ layout_.labelfont.color());
+ pi.pain.line(xx2 - 4, y, xx2, y,
+ layout_.labelfont.color());
+ }
+ break;
}
setPosCache(pi, x, y);
+ pi.background_color = old_color;
}
InsetText::drawSelection(pi, x, y);
break;
case TopButton:
- y += dimensionCollapsed().des + textdim_.asc;
+ y += dimensionCollapsed().des;
InsetText::drawSelection(pi, x, y);
break;
case ButtonOnly:
case LeftButton:
x += dimensionCollapsed().wid;
break;
- case TopButton:
+ case TopButton: {
+ TextMetrics const & tm = bv.textMetrics(&text_);
y += dimensionCollapsed().height() - ascent()
- + TEXT_TO_INSET_OFFSET + textdim_.asc;
+ + TEXT_TO_INSET_OFFSET + tm.ascent();
break;
+ }
case NoButton:
case SubLabel:
case Corners:
docstring label;
pos_type const max_length = 15;
pos_type const p_siz = paragraphs().begin()->size();
- pos_type const n = min(max_length, p_siz);
+ pos_type const n = std::min(max_length, p_siz);
pos_type i = 0;
pos_type j = 0;
for (; i < n && j < p_siz; ++j) {
//lyxerr << "InsetCollapsable: edit xy" << endl;
if (geometry() == ButtonOnly
|| (button_dim.contains(x, y)
- && decoration() != Minimalistic))
+ && geometry() != NoButton))
return this;
cur.push(*this);
return InsetText::editXY(cur, x, y);
case LFUN_MOUSE_PRESS:
if (cmd.button() == mouse_button::button1
&& hitButton(cmd)
- && decoration() != Minimalistic) {
+ && geometry() != NoButton) {
// reset selection if necessary (see bug 3060)
if (cur.selection())
cur.bv().cursor().clearSelection();
cur.dispatched();
break;
}
- if (decoration() == Minimalistic)
+ if (geometry() == NoButton)
InsetText::doDispatch(cur, cmd);
else if (geometry() != ButtonOnly
&& !hitButton(cmd))
case LFUN_MOUSE_MOTION:
case LFUN_MOUSE_DOUBLE:
case LFUN_MOUSE_TRIPLE:
- if (decoration() == Minimalistic)
+ if (geometry() == NoButton)
InsetText::doDispatch(cur, cmd);
else if (geometry() != ButtonOnly
&& !hitButton(cmd))
case LFUN_MOUSE_RELEASE:
if (cmd.button() == mouse_button::button3) {
- // Open the Inset configuration dialog
- showInsetDialog(&cur.bv());
- break;
+ // There is no button to right click:
+ if (geometry() == Corners ||
+ geometry() == SubLabel ||
+ geometry() == NoButton) {
+ if (internalStatus() == Open)
+ setStatus(cur, Collapsed);
+ else
+ setStatus(cur, Open);
+ break;
+ } else {
+ // Open the Inset
+ // configuration dialog
+ showInsetDialog(&cur.bv());
+ break;
+ }
}
- if (decoration() == Minimalistic) {
+ if (geometry() == NoButton) {
// The mouse click has to be within the inset!
InsetText::doDispatch(cur, cmd);
break;
else if (cmd.argument() == "close")
setStatus(cur, Collapsed);
else if (cmd.argument() == "toggle" || cmd.argument().empty())
- if (isOpen()) {
+ if (internalStatus() == Open) {
setStatus(cur, Collapsed);
- cur.top().forwardPos();
- }
- else
+ if (geometry() == ButtonOnly)
+ cur.top().forwardPos();
+ } else
setStatus(cur, Open);
else // if assign or anything else
cur.undispatched();
void InsetCollapsable::setLabel(docstring const & l)
{
- label = l;
+ layout_.labelstring = l;
}
setButtonLabel();
if (status_ == Collapsed)
cur.leaveInset(*this);
- // Because the collapse status is part of the inset and thus an
- // integral part of the Buffer contents a changed status must be
- // signaled to all views of current buffer.
- cur.bv().buffer()->changed();
}
}
+InsetCollapsable::Decoration InsetCollapsable::decoration() const
+{
+ if (layout_.decoration == "classic")
+ return Classic;
+ if (layout_.decoration == "minimalistic")
+ return Minimalistic;
+ if (layout_.decoration == "conglomerate")
+ return Conglomerate;
+ if (name() == from_ascii("CharStyle"))
+ return Conglomerate;
+ return Classic;
+}
+
+
+int InsetCollapsable::latex(Buffer const & buf, odocstream & os,
+ OutputParams const & runparams) const
+{
+ // This implements the standard way of handling the LaTeX output of
+ // a collapsable inset, either a command or an environment. Standard
+ // collapsable insets should not redefine this, non-standard ones may
+ // call this.
+ if (!layout_.latexname.empty()) {
+ if (layout_.latextype == "command") {
+ // FIXME UNICODE
+ os << '\\' << from_utf8(layout_.latexname);
+ if (!layout_.latexparam.empty())
+ os << from_utf8(layout_.latexparam);
+ os << '{';
+ } else if (layout_.latextype == "environment") {
+ os << "%\n\\begin{" << from_utf8(layout_.latexname) << "}\n";
+ if (!layout_.latexparam.empty())
+ os << from_utf8(layout_.latexparam);
+ }
+ }
+ int i = InsetText::latex(buf, os, runparams);
+ if (!layout_.latexname.empty())
+ if (layout_.latextype == "command") {
+ os << "}";
+ } else if (layout_.latextype == "environment") {
+ os << "\n\\end{" << from_utf8(layout_.latexname) << "}\n";
+ i += 4;
+ }
+ return i;
+}
+
+
+void InsetCollapsable::validate(LaTeXFeatures & features) const
+{
+ // Force inclusion of preamble snippet in layout file
+ features.addPreambleSnippet(layout_.preamble);
+ InsetText::validate(features);
+}
+
+
} // namespace lyx