Length separation;
///
Length shadowsize;
+ ///
+ std::string framecolor;
+ ///
+ std::string backgroundcolor;
};
///
ColorCode backgroundColor(PainterInfo const &) const;
///
+ LyXAlignment contentAlignment() const;
+ ///
bool allowParagraphCustomization(idx_type = 0) const { return !forcePlainLayout(); }
///
bool allowMultiPar() const;