/// set the change for the entire inset
virtual void setChange(Change const &) {}
/// accept the changes within the inset
- virtual void acceptChanges() {};
+ virtual void acceptChanges() {}
/// reject the changes within the inset
- virtual void rejectChanges() {};
+ virtual void rejectChanges() {}
///
virtual Dimension const dimension(BufferView const &) const;
///
int scroll() const { return 0; }
///
- virtual ColorCode backgroundColor() const;
+ virtual ColorCode backgroundColor(PainterInfo const &) const;
///
virtual ColorCode labelColor() const;
//