/// initialize view for this inset.
/**
* This is typically used after this inset is created interactively.
- * Intented purpose is to sanitize internal state with regard to current
+ * Intended purpose is to sanitize internal state with regard to current
* Buffer.
**/
virtual void initView() {}
BreakBefore = 1 << 0,
// break row after this inset
BreakAfter = 1 << 1,
+ // it is possible to break after this inset
+ CanBreakAfter = 1 << 2,
// force new (maybe empty) row after this inset
- RowAfter = 1 << 2,
+ RowAfter = 1 << 3,
// specify an alignment (left, right) for a display inset
// (default is center)
- AlignLeft = 1 << 3,
- AlignRight = 1 << 4,
+ AlignLeft = 1 << 4,
+ AlignRight = 1 << 5,
// A display inset breaks row at both ends
Display = BreakBefore | BreakAfter
};
virtual LyXAlignment contentAlignment() const { return LYX_ALIGN_NONE; }
/// should we break lines after this inset?
virtual bool isLineSeparator() const { return false; }
- /// should paragraph indendation be omitted in any case?
+ /// should paragraph indentation be omitted in any case?
virtual bool neverIndent() const { return false; }
/// dumps content to lyxerr
virtual void dump() const;
virtual Text * getText(int /*num*/) const { return 0; }
/** Adds a LaTeX snippet to the Preview Loader for transformation
- * into a bitmap image. Does not start the laoding process.
+ * into a bitmap image. Does not start the loading process.
*
* Most insets have no interest in this capability, so the method
* defaults to empty.
* are reset during editing operations.
* For copy/paste operations the language is never changed, since
* the language of a given text never changes if the text is
- * formatted differently, while other font attribues like size may
+ * formatted differently, while other font attributes like size may
* need to change if the text is copied from one environment to
* another one.
* If this method returns false no font attribute is reset.
/** The real dispatcher.
* Gets normally called from Cursor::dispatch(). Cursor::dispatch()
* assumes the common case of 'LFUN handled, need update'.
- * This has to be overriden by calling Cursor::undispatched() or
+ * This has to be overridden by calling Cursor::undispatched() or
* Cursor::noScreenUpdate() if appropriate.
* If you need to call the dispatch method of some inset directly
* you may have to explicitly request an update at that place. Don't