#include "ColorCode.h"
#include "InsetCode.h"
+#include "InsetLayout.h"
#include "LayoutEnums.h"
#include "OutputEnums.h"
virtual bool isActive() const { return nargs() > 0; }
/// can we click at the specified position ?
virtual bool clickable(int, int) const { return false; }
+ /// Move one cell backwards
+ virtual bool allowsCaptionVariation() const { return false; }
/// does this contain text that can be change track marked in DVI?
virtual bool canTrackChanges() const { return false; }
/// \return Context menu identifier. This function determines
/// whose Inset's menu should be shown for the given position.
- virtual docstring contextMenu(BufferView const & bv, int x, int y) const;
+ virtual std::string contextMenu(BufferView const & bv, int x, int y) const;
/// \return Context menu identifier for this inset.
/// This default implementation returns an empty string.
- virtual docstring contextMenuName() const;
+ virtual std::string contextMenuName() const;
- // FIXME This should really disappear in favor of
- // docstring name() const { return from_ascii(insetName(lyxCode()))); }
- // There's no reason to be using different names in different places.
- // But to do this we would need to change the file format, since the names
- // used there don't correspond to what is used here.
- ///
- virtual docstring name() const;
+ virtual docstring layoutName() const;
///
virtual InsetLayout const & getLayout() const;
+ ///
+ virtual bool isPassThru() const { return getLayout().isPassThru(); }
/// Is this inset's layout defined in the document's textclass?
bool undefined() const;
/// should this inset be handled like a normal character?