* Full author contact details are available in file CREDITS.
*/
-#ifndef INSETOLD_H
-#define INSETOLD_H
+#ifndef INSETBASE_H
+#define INSETBASE_H
-#include "InsetBase.h"
+#include "ColorCode.h"
+#include "InsetCode.h"
+
+#include "support/strfwd.h"
+#include "support/types.h"
namespace lyx {
-/// Insets
-class InsetOld : public InsetBase {
+class BiblioInfo;
+class Buffer;
+class BufferParams;
+class BufferView;
+class Change;
+class CompletionList;
+class Cursor;
+class CursorSlice;
+class Dimension;
+class DocIterator;
+class FuncRequest;
+class FuncStatus;
+class InsetCollapsable;
+class InsetIterator;
+class InsetLayout;
+class InsetList;
+class InsetMath;
+class InsetText;
+class LaTeXFeatures;
+class Lexer;
+class MathAtom;
+class MetricsInfo;
+class OutputParams;
+class PainterInfo;
+class ParConstIterator;
+class ParIterator;
+class Text;
+class TocList;
+class EmbeddedFile;
+class EmbeddedFileList;
+
+
+namespace graphics { class PreviewLoader; }
+
+
+/** returns the InsetCode corresponding to the \c name.
+* Eg, insetCode("branch") == BRANCH_CODE
+* Implemented in 'Inset.cpp'.
+*/
+InsetCode insetCode(std::string const & name);
+/// the other way
+std::string insetName(InsetCode);
+
+/// Common base class to all insets
+
+// Do not add _any_ (non-static) data members as this would inflate
+// everything storing large quantities of insets. Mathed e.g. would
+// suffer.
+
+class Inset {
public:
///
- enum {
- ///
- TEXT_TO_INSET_OFFSET = 4
+ enum EntryDirection {
+ ENTRY_DIRECTION_IGNORE,
+ ENTRY_DIRECTION_RIGHT,
+ ENTRY_DIRECTION_LEFT,
};
+ ///
+ typedef ptrdiff_t difference_type;
+ /// short of anything else reasonable
+ typedef size_t size_type;
+ /// type for cell indices
+ typedef size_t idx_type;
+ /// type for cursor positions
+ typedef ptrdiff_t pos_type;
+ /// type for row numbers
+ typedef size_t row_type;
+ /// type for column numbers
+ typedef size_t col_type;
+
+ /// virtual base class destructor
+ virtual ~Inset() {}
+
+ /// change associated Buffer
+ /// FIXME this should go.
+ virtual void setBuffer(Buffer & buffer);
+ /// retrieve associated Buffer
+ virtual Buffer & buffer();
+ virtual Buffer const & buffer() const;
+
+ /// initialize view for this inset.
+ /**
+ * This is typically used after this inset is created interactively.
+ * Intented purpose is to sanitize internal state with regard to current
+ * Buffer. The default implementation calls updateLabels(buffer()) is
+ * the inset is labeled.
+ *
+ * \sa isLabeled()
+ **/
+ virtual void initView();
+ /// \return true if this inset is labeled.
+ virtual bool isLabeled() const { return false; }
+
+ /// identification as math inset
+ virtual InsetMath * asInsetMath() { return 0; }
+ /// true for 'math' math inset, but not for e.g. mbox
+ virtual bool inMathed() const { return false; }
+ /// is this inset based on the InsetText class?
+ virtual InsetText * asInsetText() { return 0; }
+ /// is this inset based on the InsetText class?
+ virtual InsetText const * asInsetText() const { return 0; }
+ /// is this inset based on the InsetCollapsable class?
+ virtual InsetCollapsable * asInsetCollapsable() { return 0; }
+ /// is this inset based on the InsetCollapsable class?
+ virtual InsetCollapsable const * asInsetCollapsable() const { return 0; }
+
+ /// the real dispatcher
+ void dispatch(Cursor & cur, FuncRequest & cmd);
+ /**
+ * \returns true if this function made a definitive decision on
+ * whether the inset wants to handle the request \p cmd or not.
+ * The result of this decision is put into \p status.
+ *
+ * Every request that is enabled in this method needs to be handled
+ * in doDispatch(). Normally we have a 1:1 relationship between the
+ * requests handled in getStatus() and doDispatch(), but there are
+ * some exceptions:
+ * - A request that is disabled in getStatus() does not need to
+ * appear in doDispatch(). It is guaranteed that doDispatch()
+ * is never called with this request.
+ * - A few requests are en- or disabled in Inset::getStatus().
+ * These need to be handled in the doDispatch() methods of the
+ * derived insets, since Inset::doDispatch() has not enough
+ * information to handle them.
+ * - LFUN_MOUSE_* need not to be handled in getStatus(), because these
+ * are dispatched directly
+ */
+ virtual bool getStatus(Cursor & cur, FuncRequest const & cmd,
+ FuncStatus & status) const;
+ /// cursor enters
+ virtual void edit(Cursor & cur, bool front,
+ EntryDirection entry_from = ENTRY_DIRECTION_IGNORE);
+ /// cursor enters
+ virtual Inset * editXY(Cursor & cur, int x, int y);
+
+ /// compute the size of the object returned in dim
+ /// \retval true if metrics changed.
+ virtual void metrics(MetricsInfo & mi, Dimension & dim) const = 0;
+ /// draw inset and update (xo, yo)-cache
+ virtual void draw(PainterInfo & pi, int x, int y) const = 0;
+ /// draw inset selection if necessary
+ virtual void drawSelection(PainterInfo &, int, int) const {}
+ ///
+ virtual bool editing(BufferView const * bv) const;
+ ///
+ virtual bool showInsetDialog(BufferView *) const { return false; }
+
+ /// draw inset decoration if necessary.
+ /// This can use \c drawMarkers() for example.
+ virtual void drawDecoration(PainterInfo &, int, int) const {}
+ /// draw four angular markers
+ void drawMarkers(PainterInfo & pi, int x, int y) const;
+ /// draw two angular markers
+ void drawMarkers2(PainterInfo & pi, int x, int y) const;
+ /// add space for markers
+ void metricsMarkers(Dimension & dim, int framesize = 1) const;
+ /// add space for markers
+ void metricsMarkers2(Dimension & dim, int framesize = 1) const;
+ /// last drawn position for 'important' insets
+ int xo(BufferView const & bv) const;
+ /// last drawn position for 'important' insets
+ int yo(BufferView const & bv) const;
+ /// set x/y drawing position cache if available
+ virtual void setPosCache(PainterInfo const &, int, int) const;
///
- InsetOld();
+ void setDimCache(MetricsInfo const &, Dimension const &) const;
+ /// do we cover screen position x/y?
+ virtual bool covers(BufferView const & bv, int x, int y) const;
+ /// get the screen positions of the cursor (see note in Cursor.cpp)
+ virtual void cursorPos(BufferView const & bv,
+ CursorSlice const & sl, bool boundary, int & x, int & y) const;
///
- void setInsetName(docstring const & s) { name_ = s; }
+ virtual bool isFreeSpacing() const { return false; }
///
- virtual docstring const & getInsetName() const { return name_; }
- /// set x/y drawing position cache
- void setPosCache(PainterInfo const &, int, int) const;
+ virtual bool allowEmpty() const { return false; }
+ /// Force inset into LTR environment if surroundings are RTL?
+ virtual bool forceLTR() const { return false; }
-protected:
+ /// is this an inset that can be moved into?
+ /// FIXME: merge with editable()
+ virtual bool isActive() const { return nargs() > 0; }
+ /// Where should we go when we press the up or down cursor key?
+ virtual bool idxUpDown(Cursor & cur, bool up) const;
+ /// Move one cell backwards
+ virtual bool idxBackward(Cursor &) const { return false; }
+ /// Move one cell forward
+ virtual bool idxForward(Cursor &) const { return false; }
+
+ /// Move to the next cell
+ virtual bool idxNext(Cursor &) const { return false; }
+ /// Move to the previous cell
+ virtual bool idxPrev(Cursor &) const { return false; }
+
+ /// Target pos when we enter the inset while moving forward
+ virtual bool idxFirst(Cursor &) const { return false; }
+ /// Target pos when we enter the inset while moving backwards
+ virtual bool idxLast(Cursor &) const { return false; }
+
+ /// Delete a cell and move cursor
+ virtual bool idxDelete(idx_type &) { return false; }
+ /// pulls cell after pressing erase
+ virtual void idxGlue(idx_type) {}
+ /// returns list of cell indices that are "between" from and to for
+ /// selection purposes
+ virtual bool idxBetween(idx_type idx, idx_type from, idx_type to) const;
+
+ /// to which column belongs a cell with a given index?
+ virtual col_type col(idx_type) const { return 0; }
+ /// to which row belongs a cell with a given index?
+ virtual row_type row(idx_type) const { return 0; }
+ /// cell index corresponding to row and column;
+ virtual idx_type index(row_type row, col_type col) const;
+ /// any additional x-offset when drawing a cell?
+ virtual int cellXOffset(idx_type) const { return 0; }
+ /// any additional y-offset when drawing a cell?
+ virtual int cellYOffset(idx_type) const { return 0; }
+ /// number of embedded cells
+ virtual size_t nargs() const { return 0; }
+ /// number of rows in gridlike structures
+ virtual size_t nrows() const { return 0; }
+ /// number of columns in gridlike structures
+ virtual size_t ncols() const { return 0; }
+ /// Is called when the cursor leaves this inset.
+ /// Returns true if cursor is now invalid, e.g. if former
+ /// insets in higher cursor slices of \c old do not exist
+ /// anymore.
+ /// \c old is the old cursor, i.e. there is a slice pointing to this.
+ /// \c cur is the new cursor. Use the update flags to cause a redraw.
+ virtual bool notifyCursorLeaves(Cursor const & /*old*/, Cursor & /*cur*/)
+ { return false; }
+ /// is called when the mouse enter or leave this inset
+ /// return true if this inset needs repaint
+ virtual bool setMouseHover(bool) { return false; }
+ /// return true if this inset is hovered (under mouse)
+ /// This is by now only used by mathed to draw corners
+ /// (Inset::drawMarkers() and Inset::drawMarkers2()).
+ /// Other insets do not have to redefine this function to
+ /// return the correct status of mouseHovered.
+ virtual bool mouseHovered() const { return false; }
+
+ /// request "external features"
+ virtual void validate(LaTeXFeatures &) const {}
+
+ /// describe content if cursor inside
+ virtual void infoize(odocstream &) const {}
+ /// describe content if cursor behind
+ virtual void infoize2(odocstream &) const {}
+
+ enum { PLAINTEXT_NEWLINE = 10000 };
+
+ /// plain text output in ucs4 encoding
+ /// return the number of characters; in case of multiple lines of
+ /// output, add PLAINTEXT_NEWLINE to the number of chars in the last line
+ virtual int plaintext(odocstream &, OutputParams const &) const = 0;
+ /// docbook output
+ virtual int docbook(odocstream & os, OutputParams const &) const;
+ /// the string that is passed to the TOC
+ virtual void textString(odocstream &) const {}
+
+ /** This enum indicates by which means the inset can be modified:
+ - NOT_EDITABLE: the inset's content cannot be modified at all
+ (e.g. printindex, insetspecialchar)
+ - IS_EDITABLE: content can be edited via dialog (e.g. bibtex, index, href)
+ - HIGHLY_EDITABLE: content can be edited on screen (normally means that
+ insettext is contained, e.g. collapsables, tabular) */
+ // FIXME: This has not yet been fully implemented to math insets
+ enum EDITABLE {
+ ///
+ NOT_EDITABLE = 0,
+ ///
+ IS_EDITABLE,
+ ///
+ HIGHLY_EDITABLE
+ };
+ /// what appears in the minibuffer when opening
+ virtual docstring editMessage() const;
///
- InsetOld(InsetOld const & in);
+ virtual EDITABLE editable() const;
+ /// can we go further down on mouse click?
+ virtual bool descendable() const { return false; }
+ /// does this contain text that can be change track marked in DVI?
+ virtual bool canTrackChanges() const { return false; }
+ /// return true if the inset should be removed automatically
+ virtual bool autoDelete() const;
+
+ /// Returns true if the inset supports completions.
+ virtual bool completionSupported(Cursor const &) const { return false; }
+ /// Returns true if the inset supports inline completions at the
+ /// cursor position. In this case the completion might be stored
+ /// in the BufferView's inlineCompletion property.
+ virtual bool inlineCompletionSupported(Cursor const & /*cur*/) const
+ { return false; }
+ /// Return true if the inline completion should be automatic.
+ virtual bool automaticInlineCompletion() const { return true; }
+ /// Return true if the popup completion should be automatic.
+ virtual bool automaticPopupCompletion() const { return true; }
+ /// Return true if the cursor should indicate a completion.
+ virtual bool showCompletionCursor() const { return true; }
+ /// Returns completion suggestions at cursor position. Return an
+ /// null pointer if no completion is a available or possible.
+ /// The caller is responsible to free the returned object!
+ virtual CompletionList const * createCompletionList(Cursor const &) const
+ { return 0; }
+ /// Returns the completion prefix to filter the suggestions for completion.
+ /// This is only called if completionList returned a non-null list.
+ virtual docstring completionPrefix(Cursor const &) const;
+ /// Do a completion at the cursor position. Return true on success.
+ /// The completion does not contain the prefix. If finished is true, the
+ /// completion is final. If finished is false, completion might only be
+ /// a partial completion.
+ virtual bool insertCompletion(Cursor & /*cur*/,
+ docstring const & /*completion*/, bool /*finished*/)
+ { return false; }
+ /// Get the completion inset position and size
+ virtual void completionPosAndDim(Cursor const &, int & /*x*/, int & /*y*/,
+ Dimension & /*dim*/) const {}
-private:
- InsetOld & operator=(InsetOld const &) const;
+ /// returns true if the inset can hold an inset of given type
+ virtual bool insetAllowed(InsetCode) const { return false; }
+ /// should this inset use the empty layout by default rather than
+ /// the standard layout? (default: only if that is forced.)
+ virtual bool useEmptyLayout() const { return forceEmptyLayout(); }
+ /// if this inset has paragraphs should they be forced to use the
+ /// empty layout?
+ virtual bool forceEmptyLayout(idx_type = 0) const { return false; }
+ /// if this inset has paragraphs should the user be allowed to
+ /// customize alignment, etc?
+ virtual bool allowParagraphCustomization(idx_type = 0) const { return true; }
+ /// Is the width forced to some value?
+ virtual bool hasFixedWidth() const { return false; }
+ /// \return Tool tip for this inset.
+ /// This default implementation returns an empty string.
+ virtual docstring toolTip(BufferView const & bv, int x, int y) const;
+
+ /// \return Context menu identifier for this inset.
+ /// This default implementation returns an empty string.
+ virtual docstring contextMenu(BufferView const & bv, int x, int y) const;
+
+ // FIXME This should really disappear in favor of
+ // docstring name() const { return from_ascii(insetName(lyxCode()))); }
+ // There's no reason to be using different names in different places.
+ // But to do this we would need to change the file format, since the names
+ // used there don't correspond to what is used here.
///
- docstring name_;
-};
+ virtual docstring name() const;
+ ///
+ virtual InsetLayout const & getLayout(BufferParams const & bp) const;
+ /// used to toggle insets
+ /// is the inset open?
+ /// should this inset be handled like a normal charater
+ virtual bool isChar() const { return false; }
+ /// is this equivalent to a letter?
+ virtual bool isLetter() const { return false; }
+ /// is this equivalent to a space (which is BTW different from
+ /// a line separator)?
+ virtual bool isSpace() const { return false; }
+ /// is this an expandible space (rubber length)?
+ virtual bool isStretchableSpace() const { return false; }
+ enum DisplayType {
+ Inline = 0,
+ AlignLeft,
+ AlignCenter,
+ AlignRight
+ };
+
+ /// should we have a non-filled line before this inset?
+ virtual DisplayType display() const { return Inline; }
+ /// should we break lines after this inset?
+ virtual bool isLineSeparator() const { return false; }
+ /// should paragraph indendation be ommitted in any case?
+ virtual bool neverIndent() const { return false; }
+ /// dumps content to lyxerr
+ virtual void dump() const;
+ /// write inset in .lyx format
+ virtual void write(std::ostream &) const {}
+ /// read inset in .lyx format
+ virtual void read(Lexer &) {}
+ /** Export the inset to LaTeX.
+ * Don't use a temporary stringstream if the final output is
+ * supposed to go to a file.
+ * \sa Buffer::writeLaTeXSource for the reason.
+ * \return the number of rows (\n's) of generated LaTeX code.
+ */
+ virtual int latex(odocstream &, OutputParams const &) const { return 0; }
+ /// returns true to override begin and end inset in file
+ virtual bool directWrite() const;
+ ///
+ virtual bool allowSpellCheck() const { return false; }
+
+ /// if this insets owns text cells (e.g. InsetText) return cell num
+ virtual Text * getText(int /*num*/) const { return 0; }
+
+ /** Adds a LaTeX snippet to the Preview Loader for transformation
+ * into a bitmap image. Does not start the laoding process.
+ *
+ * Most insets have no interest in this capability, so the method
+ * defaults to empty.
+ */
+ virtual void addPreview(graphics::PreviewLoader &) const {}
+ /// Add an entry to the TocList
+ /// pit is the ParConstIterator of the paragraph containing the inset
+ virtual void addToToc(ParConstIterator const &) const {}
+ /// report files that can be embedded with the lyx file
+ virtual void registerEmbeddedFiles(EmbeddedFileList &) const {}
+ /// update the properties of an embedded file of an inset
+ /// the name of the embedded file should not change.
+ virtual void updateEmbeddedFile(EmbeddedFile const &) {}
+ /// Fill keys with BibTeX information
+ virtual void fillWithBibKeys(BiblioInfo &, InsetIterator const &) const {}
+ /// Update the counters of this inset and of its contents
+ virtual void updateLabels(ParIterator const &) {}
+
+ /// Updates the inset's dialog
+ virtual Buffer const * updateFrontend() const;
-/** \c InsetBase_code is a wrapper for InsetBase::Code.
- * It can be forward-declared and passed as a function argument without
- * having to expose Inset.h.
- */
-class InsetBase_code {
- InsetBase::Code val_;
public:
- InsetBase_code(InsetBase::Code val) : val_(val) {}
- operator InsetBase::Code() const { return val_; }
-};
+ /// returns LyX code associated with the inset. Used for TOC, ...)
+ virtual InsetCode lyxCode() const { return NO_CODE; }
+ /// -1: text mode, 1: math mode, 0 undecided
+ enum mode_type {UNDECIDED_MODE, TEXT_MODE, MATH_MODE};
+ /// return text or mathmode if that is possible to determine
+ virtual mode_type currentMode() const { return UNDECIDED_MODE; }
+ /// returns whether this inset is allowed in other insets of given mode
+ virtual bool allowedIn(mode_type) const { return true; }
+ /**
+ * Is this inset allowed within a font change?
+ *
+ * FIXME: noFontChange means currently that the font change is closed
+ * in LaTeX before the inset, and that the contents of the inset
+ * will be in default font. This should be changed so that the inset
+ * changes the font again.
+ */
+ virtual bool noFontChange() const { return false; }
+
+ /// set the change for the entire inset
+ virtual void setChange(Change const &) {}
+ /// accept the changes within the inset
+ virtual void acceptChanges(BufferParams const &) {};
+ /// reject the changes within the inset
+ virtual void rejectChanges(BufferParams const &) {};
+
+ ///
+ virtual Dimension const dimension(BufferView const &) const;
+ ///
+ int scroll() const { return 0; }
+ ///
+ virtual ColorCode backgroundColor() const;
+ ///
+ enum CollapseStatus {
+ Collapsed,
+ Open
+ };
+ ///
+ virtual void setStatus(Cursor &, CollapseStatus) {}
+ //
+ enum { TEXT_TO_INSET_OFFSET = 4 };
+
+protected:
+ /// Constructor
+ explicit Inset() : buffer_(0) {}
+
+ /// replicate ourselves
+ friend class InsetList;
+ friend class MathAtom;
+ virtual Inset * clone() const = 0;
+
+ /** The real dispatcher.
+ * Gets normally called from Cursor::dispatch(). Cursor::dispatch()
+ * assumes the common case of 'LFUN handled, need update'.
+ * This has to be overriden by calling Cursor::undispatched() or
+ * Cursor::noUpdate() if appropriate.
+ * If you need to call the dispatch method of some inset directly
+ * you may have to explicitly request an update at that place. Don't
+ * do it in doDispatch(), since that causes nested updates when
+ * called from Cursor::dispatch(), and these can lead to crashes.
+ * \sa getStatus
+ */
+ virtual void doDispatch(Cursor & cur, FuncRequest & cmd);
+
+ Buffer * buffer_;
+};
} // namespace lyx