#include "ColorCode.h"
#include "InsetCode.h"
+#include "InsetLayout.h"
#include "LayoutEnums.h"
#include "OutputEnums.h"
#include "support/strfwd.h"
#include "support/types.h"
+#include <climits>
+
namespace lyx {
/// Eg, insetDisplayName(BRANCH_CODE) == _("Branch")
docstring insetDisplayName(InsetCode);
///
-static int const TOC_ENTRY_LENGTH = 40;
+static int const TOC_ENTRY_LENGTH = 120;
/// Common base class to all insets
/// change associated Buffer
virtual void setBuffer(Buffer & buffer);
- /// remove the buffer reference
- void resetBuffer() { setBuffer( *static_cast<Buffer *>(0)); }
/// retrieve associated Buffer
virtual Buffer & buffer();
virtual Buffer const & buffer() const;
* Intented purpose is to sanitize internal state with regard to current
* Buffer.
**/
- virtual void initView() {};
+ virtual void initView() {}
/// \return true if this inset is labeled.
virtual bool isLabeled() const { return false; }
virtual row_type row(idx_type) const { return 0; }
/// cell index corresponding to row and column;
virtual idx_type index(row_type row, col_type col) const;
- /// any additional x-offset when drawing a cell?
- virtual int cellXOffset(idx_type) const { return 0; }
- /// any additional y-offset when drawing a cell?
- virtual int cellYOffset(idx_type) const { return 0; }
/// number of embedded cells
virtual size_t nargs() const { return 0; }
/// number of rows in gridlike structures
/// plain text output in ucs4 encoding
/// return the number of characters; in case of multiple lines of
/// output, add PLAINTEXT_NEWLINE to the number of chars in the last line
- virtual int plaintext(odocstream &, OutputParams const &) const = 0;
+ virtual int plaintext(odocstringstream &, OutputParams const &,
+ size_t max_length = INT_MAX) const = 0;
/// docbook output
virtual int docbook(odocstream & os, OutputParams const &) const;
/// XHTML output
virtual void toString(odocstream &) const {}
/// Appends a potentially abbreviated version of the inset to
/// \param str. Intended for use by the TOC.
- virtual void forToc(docstring & str,
- size_t maxlen = TOC_ENTRY_LENGTH) const;
+ virtual void forOutliner(docstring & str,
+ size_t const maxlen = TOC_ENTRY_LENGTH,
+ bool const shorten = true) const;
/// can the contents of the inset be edited on screen ?
// true for InsetCollapsables (not ButtonOnly) (not InsetInfo), InsetText
virtual bool isActive() const { return nargs() > 0; }
/// can we click at the specified position ?
virtual bool clickable(int, int) const { return false; }
+ /// Move one cell backwards
+ virtual bool allowsCaptionVariation(std::string const &) const { return false; }
/// does this contain text that can be change track marked in DVI?
virtual bool canTrackChanges() const { return false; }
{ return true; }
/// Is the width forced to some value?
virtual bool hasFixedWidth() const { return false; }
+ /// if this inset has paragraphs should they be forced to use a
+ /// local font language switch?
+ virtual bool forceLocalFontSwitch() const { return false; }
/// Is the content of this inset part of the output document?
virtual bool producesOutput() const { return true; }
- /// Skip this inset while searching?
- virtual bool skipOnSearch() const { return false; }
-
/// \return Tool tip for this inset.
/// This default implementation returns an empty string.
virtual docstring toolTip(BufferView const & bv, int x, int y) const;
/// \return Context menu identifier. This function determines
/// whose Inset's menu should be shown for the given position.
- virtual docstring contextMenu(BufferView const & bv, int x, int y) const;
+ virtual std::string contextMenu(BufferView const & bv, int x, int y) const;
/// \return Context menu identifier for this inset.
/// This default implementation returns an empty string.
- virtual docstring contextMenuName() const;
+ virtual std::string contextMenuName() const;
- // FIXME This should really disappear in favor of
- // docstring name() const { return from_ascii(insetName(lyxCode()))); }
- // There's no reason to be using different names in different places.
- // But to do this we would need to change the file format, since the names
- // used there don't correspond to what is used here.
- ///
- virtual docstring name() const;
+ virtual docstring layoutName() const;
///
virtual InsetLayout const & getLayout() const;
+ ///
+ virtual bool isPassThru() const { return getLayout().isPassThru(); }
/// Is this inset's layout defined in the document's textclass?
bool undefined() const;
- /// used to toggle insets
- /// is the inset open?
- /// should this inset be handled like a normal character
+ /// should this inset be handled like a normal character?
+ /// (a character can be a letter or punctuation)
virtual bool isChar() const { return false; }
/// is this equivalent to a letter?
+ /// (a letter is a character that is considered part of a word)
virtual bool isLetter() const { return false; }
/// is this equivalent to a space (which is BTW different from
/// a line separator)?
virtual bool isSpace() const { return false; }
- /// is this an expandible space (rubber length)?
- virtual bool isStretchableSpace() const { return false; }
+ /// does this inset try to use all available space (like \\hfill does)?
+ virtual bool isHfill() const { return false; }
enum DisplayType {
Inline = 0,
/// Add an entry to the TocList
/// Pass a DocIterator that points at the paragraph containing
/// the inset
- virtual void addToToc(DocIterator const &) const {}
+ ///
+ /// \param output_active : is the inset active or is it in an inactive
+ /// branch or a note?
+ ///
+ /// \param utype : is the toc being generated for use by the output
+ /// routines?
+ virtual void addToToc(DocIterator const & /* di */,
+ bool /* output_active */,
+ UpdateType /* utype*/) const {}
/// Collect BibTeX information
virtual void collectBibKeys(InsetIterator const &) const {}
/// Update the counters of this inset and of its contents.
/**
* If this method returns true all explicitly set font attributes
* are reset during editing operations.
- * For copy/paste the operations the language is never changed, since
+ * For copy/paste operations the language is never changed, since
* the language of a given text never changes if the text is
* formatted differently, while other font attribues like size may
* need to change if the text is copied from one environment to
* another one.
- * If it returns false no font attribute is reset.
- * The default implementation returns the negation of inheritFont(),
+ * If this method returns false no font attribute is reset.
+ * The default implementation returns true if the resetFont layout
+ * tag is set and otherwise the negation of inheritFont(),
* since inherited inset font attributes do not need to be changed,
* and non-inherited ones need to be set explicitly.
*/
- virtual bool resetFontEdit() const { return !inheritFont(); }
+ virtual bool resetFontEdit() const;
/// set the change for the entire inset
virtual void setChange(Change const &) {}