///
int scroll() const { return 0; }
///
- void setBackgroundColor(Color_color);
- ///
- Color_color backgroundColor() const;
+ virtual Color_color backgroundColor() const;
///
enum CollapseStatus {
Collapsed,
mutable Dimension dim_;
private:
virtual std::auto_ptr<Inset> doClone() const = 0;
- /** We store the Color::color value as an int to get Color.h out
- * of the header file.
- */
- int background_color_;
};