virtual ~Inset() {}
/// change associated Buffer
- /// FIXME this should go.
virtual void setBuffer(Buffer & buffer);
+ /// remove the buffer reference
+ void resetBuffer() { setBuffer( *static_cast<Buffer *>(0)); }
/// retrieve associated Buffer
virtual Buffer & buffer();
virtual Buffer const & buffer() const;
virtual void cursorPos(BufferView const & bv,
CursorSlice const & sl, bool boundary, int & x, int & y) const;
- ///
- virtual bool isFreeSpacing() const { return false; }
- ///
- virtual bool allowEmpty() const { return false; }
+ /// Allow multiple blanks
+ virtual bool isFreeSpacing() const;
+ /// Don't eliminate empty paragraphs
+ virtual bool allowEmpty() const;
/// Force inset into LTR environment if surroundings are RTL?
- virtual bool forceLTR() const { return false; }
+ virtual bool forceLTR() const;
/// Where should we go when we press the up or down cursor key?
virtual bool idxUpDown(Cursor & cur, bool up) const;
/// the string that is passed to the TOC
virtual void tocString(odocstream &) const {}
- /// what appears in the minibuffer when opening
- virtual docstring editMessage() const;
/// can the contents of the inset be edited on screen ?
// true for InsetCollapsables (not ButtonOnly) (not InsetInfo), InsetText
virtual bool editable() const;
virtual docstring name() const;
///
virtual InsetLayout const & getLayout() const;
+ /// Is this inset's layout defined in the document's textclass?
+ bool undefined() const;
/// used to toggle insets
/// is the inset open?
/// should this inset be handled like a normal charater
///
virtual ColorCode backgroundColor() const;
///
+ virtual ColorCode labelColor() const;
+ ///
enum CollapseStatus {
Collapsed,
Open