/// Eg, insetDisplayName(BRANCH_CODE) == _("Branch")
docstring insetDisplayName(InsetCode);
///
-static int const TOC_ENTRY_LENGTH = 40;
+static int const TOC_ENTRY_LENGTH = 120;
/// Common base class to all insets
/// change associated Buffer
virtual void setBuffer(Buffer & buffer);
- /// remove the buffer reference
- void resetBuffer() { setBuffer( *static_cast<Buffer *>(0)); }
+ /// reset associated Buffer to null value
+ virtual void resetBuffer();
/// retrieve associated Buffer
virtual Buffer & buffer();
virtual Buffer const & buffer() const;
virtual void drawSelection(PainterInfo &, int, int) const {}
/// draw inset background if the inset has an own background and a
/// selection is drawn by drawSelection.
- virtual void drawBackground(PainterInfo &, int, int) const {}
+ virtual void drawBackground(PainterInfo &, int, int) const;
///
virtual bool editing(BufferView const * bv) const;
///
void metricsMarkers(Dimension & dim, int framesize = 1) const;
/// add space for markers
void metricsMarkers2(Dimension & dim, int framesize = 1) const;
+
+ /// last metrics computed for the inset
+ Dimension const dimension(BufferView const &) const;
/// last drawn position for 'important' insets
int xo(BufferView const & bv) const;
/// last drawn position for 'important' insets
int yo(BufferView const & bv) const;
- /// set x/y drawing position cache if available
- virtual void setPosCache(PainterInfo const &, int, int) const;
- ///
- void setDimCache(MetricsInfo const &, Dimension const &) const;
/// do we cover screen position x/y?
- virtual bool covers(BufferView const & bv, int x, int y) const;
+ bool covers(BufferView const & bv, int x, int y) const;
/// get the screen positions of the cursor (see note in Cursor.cpp)
virtual void cursorPos(BufferView const & bv,
CursorSlice const & sl, bool boundary, int & x, int & y) const;
virtual row_type row(idx_type) const { return 0; }
/// cell index corresponding to row and column;
virtual idx_type index(row_type row, col_type col) const;
- /// any additional x-offset when drawing a cell?
- virtual int cellXOffset(idx_type) const { return 0; }
- /// any additional y-offset when drawing a cell?
- virtual int cellYOffset(idx_type) const { return 0; }
/// number of embedded cells
virtual size_t nargs() const { return 0; }
/// number of rows in gridlike structures
virtual void toString(odocstream &) const {}
/// Appends a potentially abbreviated version of the inset to
/// \param str. Intended for use by the TOC.
- virtual void forToc(docstring & str,
- size_t maxlen = TOC_ENTRY_LENGTH) const;
+ virtual void forOutliner(docstring & str,
+ size_t const maxlen = TOC_ENTRY_LENGTH,
+ bool const shorten = true) const;
/// can the contents of the inset be edited on screen ?
// true for InsetCollapsables (not ButtonOnly) (not InsetInfo), InsetText
// true for InsetTabular & InsetText
virtual bool isActive() const { return nargs() > 0; }
/// can we click at the specified position ?
- virtual bool clickable(int, int) const { return false; }
+ virtual bool clickable(BufferView const &, int, int) const { return false; }
/// Move one cell backwards
virtual bool allowsCaptionVariation(std::string const &) const { return false; }
+ // true for insets that have a table structure (InsetMathGrid, InsetTabular)
+ virtual bool isTable() const { return false; }
/// does this contain text that can be change track marked in DVI?
virtual bool canTrackChanges() const { return false; }
+ /// Will this inset paint its own change tracking status (in the parent
+ /// paragraph) or will it let RowPainter handle it?
+ virtual bool canPaintChange(BufferView const &) const { return false; }
/// return true if the inset should be removed automatically
virtual bool autoDelete() const;
{ return true; }
/// Is the width forced to some value?
virtual bool hasFixedWidth() const { return false; }
+ /// if this inset has paragraphs should they be forced to use a
+ /// local font language switch?
+ virtual bool forceLocalFontSwitch() const { return false; }
/// Is the content of this inset part of the output document?
virtual bool producesOutput() const { return true; }
+ /// Is the content of this inset part of the immediate (visible) text sequence?
+ virtual bool isPartOfTextSequence() const { return producesOutput(); }
/// \return Tool tip for this inset.
- /// This default implementation returns an empty string.
+ /// This default implementation returns an empty string. This can be
+ /// either plain text or Qt html, and formatToolTip will be called
+ /// on it before display in both cases.
virtual docstring toolTip(BufferView const & bv, int x, int y) const;
/// \return Context menu identifier. This function determines
/// is this equivalent to a space (which is BTW different from
/// a line separator)?
virtual bool isSpace() const { return false; }
- /// is this an expandible space (rubber length)?
- virtual bool isStretchableSpace() const { return false; }
+ /// does this inset try to use all available space (like \\hfill does)?
+ virtual bool isHfill() const { return false; }
enum DisplayType {
Inline = 0,
/// Add an entry to the TocList
/// Pass a DocIterator that points at the paragraph containing
/// the inset
- virtual void addToToc(DocIterator const & /* di */, bool /* output_active */) const {}
+ ///
+ /// \param output_active : is the inset active or is it in an inactive
+ /// branch or a note?
+ ///
+ /// \param utype : is the toc being generated for use by the output
+ /// routines?
+ virtual void addToToc(DocIterator const & /* di */,
+ bool /* output_active */,
+ UpdateType /* utype*/) const {}
/// Collect BibTeX information
virtual void collectBibKeys(InsetIterator const &) const {}
/// Update the counters of this inset and of its contents.
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual InsetCode lyxCode() const { return NO_CODE; }
- /// -1: text mode, 1: math mode, 0 undecided
+ ///
enum mode_type {UNDECIDED_MODE, TEXT_MODE, MATH_MODE};
/// return text or mathmode if that is possible to determine
virtual mode_type currentMode() const { return UNDECIDED_MODE; }
/**
* If this method returns true all explicitly set font attributes
* are reset during editing operations.
- * For copy/paste the operations the language is never changed, since
+ * For copy/paste operations the language is never changed, since
* the language of a given text never changes if the text is
* formatted differently, while other font attribues like size may
* need to change if the text is copied from one environment to
* another one.
- * If it returns false no font attribute is reset.
- * The default implementation returns the negation of inheritFont(),
+ * If this method returns false no font attribute is reset.
+ * The default implementation returns true if the resetFont layout
+ * tag is set and otherwise the negation of inheritFont(),
* since inherited inset font attributes do not need to be changed,
* and non-inherited ones need to be set explicitly.
*/
- virtual bool resetFontEdit() const { return !inheritFont(); }
+ virtual bool resetFontEdit() const;
/// set the change for the entire inset
virtual void setChange(Change const &) {}
/// reject the changes within the inset
virtual void rejectChanges() {}
- ///
- virtual Dimension const dimension(BufferView const &) const;
///
virtual ColorCode backgroundColor(PainterInfo const &) const;
///