virtual ~Inset() {}
/// change associated Buffer
- /// FIXME this should go.
virtual void setBuffer(Buffer & buffer);
+ /// remove the buffer reference
+ void resetBuffer() { setBuffer( *static_cast<Buffer *>(0)); }
/// retrieve associated Buffer
virtual Buffer & buffer();
virtual Buffer const & buffer() const;
/// identification as math inset
virtual InsetMath * asInsetMath() { return 0; }
+ /// identification as math inset
+ virtual InsetMath const * asInsetMath() const { return 0; }
/// true for 'math' math inset, but not for e.g. mbox
virtual bool inMathed() const { return false; }
/// is this inset based on the InsetText class?
virtual bool hasSettings() const;
/// can we go further down on mouse click?
// true for InsetCaption, InsetCollapsables (not ButtonOnly), InsetTabular
- virtual bool descendable() const { return false; }
+ virtual bool descendable(BufferView const &) const { return false; }
/// is this an inset that can be moved into?
/// FIXME: merge with editable()
// true for InsetTabular & InsetText
virtual ColorCode backgroundColor() const;
///
virtual ColorCode labelColor() const;
- ///
- enum CollapseStatus {
- Collapsed,
- Open
- };
- ///
- virtual void setStatus(Cursor &, CollapseStatus) {}
//
enum { TEXT_TO_INSET_OFFSET = 4 };
protected:
/// Constructors
- Inset() : buffer_(0) {}
+ Inset(Buffer * buf) : buffer_(buf) {}
Inset(Inset const &) : buffer_(0) {}
/// replicate ourselves