/// pretty arbitrary dimensions
Inset::Inset()
- : dim_(10, 10, 10), background_color_(Color::background)
+ : dim_(10, 10, 10), background_color_(Color::background), redraw_background_(true)
{}
Inset::Inset(Inset const & inset)
- : dim_(inset.dim_), background_color_(inset.background_color_)
+ : dim_(inset.dim_), background_color_(inset.background_color_), redraw_background_(true)
{}
void Inset::drawMarkers(PainterInfo & pi, int x, int y) const
{
Color::color pen_color = editing(pi.base.bv)?
- Color::mathframe : Color::background;
+ Color::mathframe : Color::mathcorners;
int const t = x + width() - 1;
int const d = y + descent();
void Inset::drawMarkers2(PainterInfo & pi, int x, int y) const
{
Color::color pen_color = editing(pi.base.bv)?
- Color::mathframe : Color::background;
+ Color::mathframe : Color::mathcorners;
drawMarkers(pi, x, y);
int const t = x + width() - 1;