#include "buffer_funcs.h"
#include "Buffer.h"
+#include "BufferList.h"
#include "BufferParams.h"
#include "BufferView.h"
#include "CoordCache.h"
#include "Text.h"
#include "TextClass.h"
-#include "frontends/Painter.h"
#include "frontends/Application.h"
+#include "frontends/Painter.h"
-#include "support/assert.h"
#include "support/convert.h"
#include "support/debug.h"
#include "support/docstream.h"
#include "support/ExceptionMessage.h"
#include "support/gettext.h"
+#include "support/lassert.h"
#include <map>
InsetName("index_print", INDEX_PRINT_CODE),
InsetName("nomencl_print", NOMENCL_PRINT_CODE),
InsetName("optarg", OPTARG_CODE),
- InsetName("environment", ENVIRONMENT_CODE),
InsetName("newline", NEWLINE_CODE),
InsetName("line", LINE_CODE),
InsetName("branch", BRANCH_CODE),
}
+bool Inset::isBufferValid() const
+{
+ return buffer_ && theBufferList().isLoaded(buffer_);
+}
+
+
docstring Inset::name() const
{
return from_ascii("unknown");
}
-void Inset::doDispatch(Cursor & cur, FuncRequest &)
+void Inset::doDispatch(Cursor & cur, FuncRequest &cmd)
{
- cur.noUpdate();
- cur.undispatched();
+ switch (cmd.action) {
+ case LFUN_INSET_TOGGLE:
+ edit(cur, true);
+ cur.dispatched();
+ break;
+ default:
+ cur.noUpdate();
+ cur.undispatched();
+ break;
+ }
}
// Allow modification of our data.
// This needs to be handled in the doDispatch method of our
// instantiatable children.
- flag.enabled(true);
+ flag.setEnabled(true);
return true;
case LFUN_INSET_INSERT:
// Don't allow insertion of new insets.
// Every inset that wants to allow new insets from open
// dialogs needs to override this.
- flag.enabled(false);
+ flag.setEnabled(false);
+ return true;
+
+ case LFUN_INSET_TOGGLE:
+ // remove this if we dissociate toggle from edit.
+ flag.setEnabled(editable() == IS_EDITABLE);
return true;
default:
- return false;
+ break;
}
+ return false;
}