void refreshPreviews();
/// Emit this signal when an image is ready for display.
- signals2::signal<void(PreviewImage const &)> imageReady;
+ signal<void(PreviewImage const &)> imageReady;
Buffer const & buffer() const { return buffer_; }
}
-signals2::connection PreviewLoader::connect(slot const & slot) const
+connection PreviewLoader::connect(slot const & slot) const
{
return pimpl_->imageReady.connect(slot);
}